arXiv:2412.02493cs.CV2024-12被引 5

用分段接力高斯点重建大范围复杂运动的动态场景

RelayGS: Reconstructing Dynamic Scenes with Large-Scale and Complex Motions via Relay Gaussians

  • 将动态物体拆解为多个时间片段的接力高斯点,分段处理运动轨迹
  • 在两个数据集上比现有方法提升超1 dB PSNR,真实篮球场景重建更完整
  • 适合需要高精度动态场景重建的研究者和工业应用

大尺度复杂运动的动态场景重建仍是重大挑战。尽管神经辐射场和3D高斯溅射(3DGS)已展现潜力,但在显著运动场景中仍表现不足。本文提出基于3DGS的RelayGS,专门用于表示与重建高度动态场景。该方法通过三阶段构建完整的4D表示:首先从所有帧中学习基础3DGS,忽略时序变化,并用可学习掩码分离高度动态前景与缓慢移动背景;其次,复制前景高斯点的多个副本,每个对应一个时间片段,并利用片段内多帧构建伪视图进行优化,这些高斯点称为接力高斯点,作为显式中继节点,将大尺度运动轨迹分解为小段可管理片段;最后,联合学习场景时序运动并精炼前两阶段所学的规范高斯点。我们在两个包含大尺度复杂运动的动态场景数据集上进行了充分实验,结果显示,RelayGS在PSNR上超越当前最优方法超过1 dB,成功重建真实篮球比赛场景,而此前方法常无法捕捉球员的复杂运动。代码将公开于 https://github.com/gqk/RelayGS。

原文摘要 · Abstract (English)

Reconstructing dynamic scenes with large-scale and complex motions remains a significant challenge. Recent techniques like Neural Radiance Fields and 3D Gaussian Splatting (3DGS) have shown promise but still struggle with scenes involving substantial movement. This paper proposes RelayGS, a novel method based on 3DGS, specifically designed to represent and reconstruct highly dynamic scenes. Our RelayGS learns a complete 4D representation with canonical 3D Gaussians and a compact motion field, consisting of three stages. First, we learn a fundamental 3DGS from all frames, ignoring temporal scene variations, and use a learnable mask to separate the highly dynamic foreground from the minimally moving background. Second, we replicate multiple copies of the decoupled foreground Gaussians from the first stage, each corresponding to a temporal segment, and optimize them using pseudo-views constructed from multiple frames within each segment. These Gaussians, termed Relay Gaussians, act as explicit relay nodes, simplifying and breaking down large-scale motion trajectories into smaller, manageable segments. Finally, we jointly learn the scene's temporal motion and refine the canonical Gaussians learned from the first two stages. We conduct thorough experiments on two dynamic scene datasets featuring large and complex motions, where our RelayGS outperforms state-of-the-arts by more than 1 dB in PSNR, and successfully reconstructs real-world basketball game scenes in a much more complete and coherent manner, whereas previous methods usually struggle to capture the complex motion of players. Code will be publicly available at https://github.com/gqk/RelayGS

动态重建3DGS运动建模高斯溅射

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