arXiv:2412.02725cs.CVcs.HC2024-12NeurIPS被引 43

构建首个大规模表面肌电信号手部姿态估计基准数据集

emg2pose: A Large and Diverse Benchmark for Surface Electromyographic Hand Pose Estimation

  • 采集193名用户、370小时、29类动作的高精度肌电与姿态数据
  • 支持跨用户、跨传感器位置的泛化测试,挑战真实场景应用
  • 为可穿戴手控交互提供关键数据基础,适合人机交互研究者

手是人类与世界交互的主要工具。可靠且始终可用的手部姿态推断可带来全新的直观人机交互方式,尤其在虚拟和增强现实领域。计算机视觉方法虽有效,但依赖摄像头,易受遮挡、视场受限和光照影响。基于腕部表面肌电(sEMG)的可穿戴方案提供了持续可用的替代路径,能感知驱动手部运动的肌肉活动。然而,sEMG信号受个体解剖结构和传感器位置影响大,现有模型需数百名用户及多种设备摆放才能有效泛化。为推动该方向进展,我们提出emg2pose基准,这是目前公开最大的高质量手部姿态标签与腕部sEMG记录数据集。该数据集包含来自26个摄像机动作捕捉系统的2kHz、16通道sEMG信号和姿态标签,覆盖193名用户、370小时、29个阶段的多样化手势,规模接近视觉基手部姿态数据集。我们提供竞争性基线及挑战性任务,评估跨用户、跨传感器位置和跨阶段的真实泛化能力。emg2pose为机器学习社区提供了探索复杂泛化问题的平台,有望显著促进基于sEMG的人机交互发展。

原文摘要 · Abstract (English)

Hands are the primary means through which humans interact with the world. Reliable and always-available hand pose inference could yield new and intuitive control schemes for human-computer interactions, particularly in virtual and augmented reality. Computer vision is effective but requires one or multiple cameras and can struggle with occlusions, limited field of view, and poor lighting. Wearable wrist-based surface electromyography (sEMG) presents a promising alternative as an always-available modality sensing muscle activities that drive hand motion. However, sEMG signals are strongly dependent on user anatomy and sensor placement, and existing sEMG models have required hundreds of users and device placements to effectively generalize. To facilitate progress on sEMG pose inference, we introduce the emg2pose benchmark, the largest publicly available dataset of high-quality hand pose labels and wrist sEMG recordings. emg2pose contains 2kHz, 16 channel sEMG and pose labels from a 26-camera motion capture rig for 193 users, 370 hours, and 29 stages with diverse gestures - a scale comparable to vision-based hand pose datasets. We provide competitive baselines and challenging tasks evaluating real-world generalization scenarios: held-out users, sensor placements, and stages. emg2pose provides the machine learning community a platform for exploring complex generalization problems, holding potential to significantly enhance the development of sEMG-based human-computer interactions.

肌电控制手部姿态人机交互可穿戴

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