arXiv:2412.04955cs.CV2024-12被引 8

用2D+3D高斯混合重建逼真且几何准确的头部虚拟形象

MixedGaussianAvatar: Realistically and Geometrically Accurate Head Avatar via Mixed 2D-3D Gaussians

  • 用2D高斯贴附于FLAME网格建模表面,保证几何精度
  • 在渲染差区域附加3D高斯,兼顾视觉质量和形状准确
  • 支持基于FLAME参数的动画,适合虚拟人/数字孪生应用

高保真3D头部虚拟形象在虚拟现实等场景中至关重要。早期方法使用神经辐射场(NeRF)重建,但训练和渲染速度慢。近期基于3D高斯泼溅(3DGS)的方法显著提升效率,但表面不连续导致几何精度不足;而2DGS虽改善几何准确性,却牺牲了渲染质量。为此,我们提出MixedGaussianAvatar,融合2D与3D高斯优势:将2D高斯贴附于FLAME模型三角网格以确保几何精度,并在2DGS渲染效果不足处连接额外3D高斯,形成混合2D-3D表示。该表示可使用FLAME参数进行动画。我们还设计渐进式训练策略,先训练2D高斯,再微调混合表示。通过统一的混合高斯框架整合2D图像与3D网格信息。大量实验表明,该方法在几何准确性和渲染质量上均优于现有方法。代码将开源。

原文摘要 · Abstract (English)

Reconstructing high-fidelity 3D head avatars is crucial in various applications such as virtual reality. The pioneering methods reconstruct realistic head avatars with Neural Radiance Fields (NeRF), which have been limited by training and rendering speed. Recent methods based on 3D Gaussian Splatting (3DGS) significantly improve the efficiency of training and rendering. However, the surface inconsistency of 3DGS results in subpar geometric accuracy; later, 2DGS uses 2D surfels to enhance geometric accuracy at the expense of rendering fidelity. To leverage the benefits of both 2DGS and 3DGS, we propose a novel method named MixedGaussianAvatar for realistically and geometrically accurate head avatar reconstruction. Our main idea is to utilize 2D Gaussians to reconstruct the surface of the 3D head, ensuring geometric accuracy. We attach the 2D Gaussians to the triangular mesh of the FLAME model and connect additional 3D Gaussians to those 2D Gaussians where the rendering quality of 2DGS is inadequate, creating a mixed 2D-3D Gaussian representation. These 2D-3D Gaussians can then be animated using FLAME parameters. We further introduce a progressive training strategy that first trains the 2D Gaussians and then fine-tunes the mixed 2D-3D Gaussians. We use a unified mixed Gaussian representation to integrate the two modalities of 2D image and 3D mesh. Furthermore, the comprehensive experiments demonstrate the superiority of MixedGaussianAvatar. The code will be released.

3D重建虚拟人高斯泼溅几何优化

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