用机器人模拟真人头部运动,测试主流VR头显定位精度。
How Accurate is the Positioning in VR? Using Motion Capture and Robotics to Compare Positioning Capabilities of Popular VR Headsets
- 用工业机器人复现真实游戏中的头部动作轨迹。
- Quest 2与Quest Pro定位精度均高,无显著差异。
- 适合制造业等对定位精度要求高的VR应用开发者。
本文提出一种评估虚拟现实(VR)头显定位精度的新方法,利用协作式工业机器人以可重复方式模拟用户头部运动轨迹。我们对两款主流VR头显——Meta Quest 2和Meta Quest Pro进行了全面评估。基于从真实VR游戏场景中通过动作捕捉获取的头部运动轨迹,比较了两款设备在精度与可靠性方面的表现。分析结果显示,两款设备均表现出高定位精度,彼此间无显著差异。该结果可为特定应用场景(如制造领域)中优化VR体验的开发者与研究者提供参考。
原文摘要 · Abstract (English)
In this paper, we introduce a new methodology for assessing the positioning accuracy of virtual reality (VR) headsets, utilizing a cooperative industrial robot to simulate user head trajectories in a reproducible manner. We conduct a comprehensive evaluation of two popular VR headsets, i.e., Meta Quest 2 and Meta Quest Pro. Using head movement trajectories captured from realistic VR game scenarios with motion capture, we compared the performance of these headsets in terms of precision and reliability. Our analysis revealed that both devices exhibit high positioning accuracy, with no significant differences between them. These findings may provide insights for developers and researchers seeking to optimize their VR experiences in particular contexts such as manufacturing.
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