arXiv:2412.06257cs.CVcs.GR2024-12被引 31

3D高斯溅射助力扩展现实,提出技术融合路线图

Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospects

  • 系统梳理3D高斯溅射与扩展现实的结合点
  • 构建面向XR的创新技术分类体系
  • 指明3DGS在沉浸式交互等领域的潜在突破方向

3D高斯溅射(3DGS)因其在三维表示、渲染与交互方面的潜力,受到广泛关注。尽管3DGS研究迅速发展,其在扩展现实(XR)中的直接应用仍鲜有探索。虽然多数研究认可3DGS对XR的潜力,但极少有工作明确聚焦或验证其在XR环境中的有效性。本文综合分析公开的3DGS论文,重点筛选涉及XR概念的研究,深入剖析与XR相关的核心创新,并提出一个分类体系以凸显其重要性。基于此,我们展望了若干3DGS可做出显著贡献但尚未充分挖掘的XR研究方向。通过探讨3DGS与XR的交叉点,本文为利用前沿3DGS技术推动XR边界提供了清晰路径。

原文摘要 · Abstract (English)

3D Gaussian Splatting (3DGS) has attracted significant attention for its potential to revolutionize 3D representation, rendering, and interaction. Despite the rapid growth of 3DGS research, its direct application to Extended Reality (XR) remains underexplored. Although many studies recognize the potential of 3DGS for XR, few have explicitly focused on or demonstrated its effectiveness within XR environments. In this paper, we aim to synthesize innovations in 3DGS that show specific potential for advancing XR research and development. We conduct a comprehensive review of publicly available 3DGS papers, with a focus on those referencing XR-related concepts. Additionally, we perform an in-depth analysis of innovations explicitly relevant to XR and propose a taxonomy to highlight their significance. Building on these insights, we propose several prospective XR research areas where 3DGS can make promising contributions, yet remain rarely touched. By investigating the intersection of 3DGS and XR, this paper provides a roadmap to push the boundaries of XR using cutting-edge 3DGS techniques.

3D高斯扩展现实技术综述

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