用4D高斯点云实现动态场景实时渲染,解决运动复杂与物体增减难题。
4D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenes
- 基于4D高斯点云,结合尺度感知残差场提升动态建模能力
- 自适应优化策略使动态区域重建速度显著提升
- 适用于需要实时渲染的复杂动态场景,如单目/多视角视频重建
从视频序列中重建动态场景是多媒体领域的重要任务。现有方法常因渲染慢、难以处理大运动或物体出现消失等时间复杂性而受限。本文提出SaRO-GS,一种新型动态场景表示方法,可在保证实时渲染的同时有效应对时间复杂性。采用基于高斯原语的4D空间表示,借助3D高斯点绘技术实现快速渲染;引入尺度感知残差场,结合每个高斯原语的尺寸信息编码其残差特征,契合高斯自分裂行为;设计自适应优化调度机制,根据不同原语的时间特性分配差异化优化策略,加速动态区域重建。在单目和多视角数据集上的评估表明,该方法达到当前最优性能。
原文摘要 · Abstract (English)
Reconstructing dynamic scenes from video sequences is a highly promising task in the multimedia domain. While previous methods have made progress, they often struggle with slow rendering and managing temporal complexities such as significant motion and object appearance/disappearance. In this paper, we propose SaRO-GS as a novel dynamic scene representation capable of achieving real-time rendering while effectively handling temporal complexities in dynamic scenes. To address the issue of slow rendering speed, we adopt a Gaussian primitive-based representation and optimize the Gaussians in 4D space, which facilitates real-time rendering with the assistance of 3D Gaussian Splatting. Additionally, to handle temporally complex dynamic scenes, we introduce a Scale-aware Residual Field. This field considers the size information of each Gaussian primitive while encoding its residual feature and aligns with the self-splitting behavior of Gaussian primitives. Furthermore, we propose an Adaptive Optimization Schedule, which assigns different optimization strategies to Gaussian primitives based on their distinct temporal properties, thereby expediting the reconstruction of dynamic regions. Through evaluations on monocular and multi-view datasets, our method has demonstrated state-of-the-art performance. Please see our project page at https://yjb6.github.io/SaRO-GS.github.io.
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