arXiv:2412.07766cs.CVcs.GR2024-12中稿 · WACV 2025 Webpage:…被引 18

3秒生成高精度3D纹理,支持文本驱动与多视角一致

Make-A-Texture: Fast Shape-Aware Texture Generation in 3 Seconds

  • 用深度感知扩散模型逐视角生成纹理,自动选最优视点序列
  • 单张H100 GPU仅需3.07秒完成全图生成,速度领先现有方法
  • 减少背面与非正面面片伪影,适合实时交互与文本编辑场景

我们提出Make-A-Texture,一种高效生成高分辨率纹理贴图的新框架,可根据文本提示为给定3D几何体生成纹理。该方法通过深度感知的修补扩散模型,按自动视点选择算法确定的优化序列,逐步生成多视角一致的纹理。其显著优势在于极高的效率:在单张NVIDIA H100 GPU上,端到端运行时间仅3.07秒,显著优于现有方法。这一加速得益于扩散模型优化和专用的反投影方法。此外,通过有选择地屏蔽非前向面及开表面物体的内部面,有效降低了反投影阶段的伪影。实验表明,Make-A-Texture在质量上达到或超越当前最先进方法。本工作大幅提升了纹理生成模型在真实3D内容创作中的实用性,尤其适用于交互式创作与文本引导的纹理编辑。

原文摘要 · Abstract (English)

We present Make-A-Texture, a new framework that efficiently synthesizes high-resolution texture maps from textual prompts for given 3D geometries. Our approach progressively generates textures that are consistent across multiple viewpoints with a depth-aware inpainting diffusion model, in an optimized sequence of viewpoints determined by an automatic view selection algorithm. A significant feature of our method is its remarkable efficiency, achieving a full texture generation within an end-to-end runtime of just 3.07 seconds on a single NVIDIA H100 GPU, significantly outperforming existing methods. Such an acceleration is achieved by optimizations in the diffusion model and a specialized backprojection method. Moreover, our method reduces the artifacts in the backprojection phase, by selectively masking out non-frontal faces, and internal faces of open-surfaced objects. Experimental results demonstrate that Make-A-Texture matches or exceeds the quality of other state-of-the-art methods. Our work significantly improves the applicability and practicality of texture generation models for real-world 3D content creation, including interactive creation and text-guided texture editing.

3D纹理扩散模型快速生成

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