arXiv:2412.08641cs.CV2024-12ICCV被引 20

用单图引导实现快速3D网格编辑,保留未修改区域细节。

3D Mesh Editing using Masked LRMs

  • 通过条件重建模型,仅需一次前向传播完成编辑。
  • 在未遮蔽区域保持与顶尖方法相当的几何还原精度。
  • 适合需要快速、精细3D修改的设计师或动画师使用。

我们提出一种新型三维形状编辑方法,基于多视角图像的最新三维重建进展。将形状编辑建模为条件重建问题:模型需重建输入形状,但指定的3D区域应根据条件信号生成新几何。为此,我们训练了一个条件大重建模型(LRM),利用随机生成的3D遮挡生成多视角一致的掩码,并以一个干净视角作为条件信号。推理时,手动定义待编辑的3D区域,并提供来自标准视角的编辑图像以填充该区域。实验表明,仅需一次前向传播,该方法不仅在未遮蔽区域实现了与最先进水平相当的重建能力,还具备表达力,能完成多种过去方法难以处理的网格编辑操作,且速度比当前最优方法快2-10倍。

原文摘要 · Abstract (English)

We present a novel approach to shape editing, building on recent progress in 3D reconstruction from multi-view images. We formulate shape editing as a conditional reconstruction problem, where the model must reconstruct the input shape with the exception of a specified 3D region, in which the geometry should be generated from the conditional signal. To this end, we train a conditional Large Reconstruction Model (LRM) for masked reconstruction, using multi-view consistent masks rendered from a randomly generated 3D occlusion, and using one clean viewpoint as the conditional signal. During inference, we manually define a 3D region to edit and provide an edited image from a canonical viewpoint to fill that region. We demonstrate that, in just a single forward pass, our method not only preserves the input geometry in the unmasked region through reconstruction capabilities on par with SoTA, but is also expressive enough to perform a variety of mesh edits from a single image guidance that past works struggle with, while being 2-10x faster than the top-performing prior work.

3D编辑网格生成图像引导

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