用分层高斯结构压缩长时体积视频,实现分钟级高效渲染。
Representing Long Volumetric Video with Temporal Gaussian Hierarchy
- 构建多层级时间高斯层次结构,按变化速度分区域建模。
- 内存占用近乎恒定,支持分钟级视频,训练与渲染更快。
- 适合长视频动态场景重建,兼顾质量与效率。
本文针对从多视角RGB视频重建长时体积视频的挑战,提出一种新型4D表示方法——时间高斯层次结构(Temporal Gaussian Hierarchy)。现有动态视图合成方法虽能实现高质量渲染,但通常仅限于1~2秒短片段,且处理长视频时内存开销大。本方法基于动态场景中存在不同变化速度区域的观察,构建多层级4D高斯原语层次结构,各层级分别描述不同变化程度的场景区域,并自适应共享不变内容的高斯原语,显著减少所需原语数量。其树状结构支持在任意时刻仅用部分原语高效表达场景,使训练和渲染阶段的GPU内存使用几乎不随视频长度增加。实验表明,该方法在训练成本、渲染速度和存储占用上均优于现有方法。据我们所知,这是首个能高效处理分钟级体积视频数据并保持前沿渲染质量的工作。
原文摘要 · Abstract (English)
This paper aims to address the challenge of reconstructing long volumetric videos from multi-view RGB videos. Recent dynamic view synthesis methods leverage powerful 4D representations, like feature grids or point cloud sequences, to achieve high-quality rendering results. However, they are typically limited to short (1~2s) video clips and often suffer from large memory footprints when dealing with longer videos. To solve this issue, we propose a novel 4D representation, named Temporal Gaussian Hierarchy, to compactly model long volumetric videos. Our key observation is that there are generally various degrees of temporal redundancy in dynamic scenes, which consist of areas changing at different speeds. Motivated by this, our approach builds a multi-level hierarchy of 4D Gaussian primitives, where each level separately describes scene regions with different degrees of content change, and adaptively shares Gaussian primitives to represent unchanged scene content over different temporal segments, thus effectively reducing the number of Gaussian primitives. In addition, the tree-like structure of the Gaussian hierarchy allows us to efficiently represent the scene at a particular moment with a subset of Gaussian primitives, leading to nearly constant GPU memory usage during the training or rendering regardless of the video length. Extensive experimental results demonstrate the superiority of our method over alternative methods in terms of training cost, rendering speed, and storage usage. To our knowledge, this work is the first approach capable of efficiently handling minutes of volumetric video data while maintaining state-of-the-art rendering quality. Our project page is available at: https://zju3dv.github.io/longvolcap.
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