arXiv:2412.09982cs.CV2024-12CVPR被引 48

用可变形样条实现单目视频实时动态3D高斯建模

SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Video

  • 用少量控制点的样条拟合动态高斯轨迹,支持连续运动建模
  • 在单目视频上实现高质量新视角合成,渲染速度提升千倍以上
  • 无需预处理,适合真实场景下的动态3D重建

从真实世界的单目视频中合成新视角极具挑战,源于场景动态性及缺乏多视角信息。为此,我们提出SplineGS,一种无需COLMAP的动态3D高斯溅射(3DGS)框架,可在单目视频上实现高质量重建与快速渲染。核心是新型运动自适应样条(MAS),采用少数量控制点的三次埃尔米特样条表示连续动态3D高斯轨迹。针对MAS,我们引入运动自适应控制点剪枝(MACP)方法,在不同运动下建模每个动态高斯的形变,逐步剪枝控制点以保持动态建模完整性。此外,提出相机参数与3D高斯属性联合优化策略,利用光度与几何一致性,消除对结构从运动(SfM)预处理的需求,提升实际场景下的鲁棒性。实验表明,SplineGS在单目视频动态场景的新视角合成质量上显著优于现有方法,渲染速度达数千倍提升。

原文摘要 · Abstract (English)

Synthesizing novel views from in-the-wild monocular videos is challenging due to scene dynamics and the lack of multi-view cues. To address this, we propose SplineGS, a COLMAP-free dynamic 3D Gaussian Splatting (3DGS) framework for high-quality reconstruction and fast rendering from monocular videos. At its core is a novel Motion-Adaptive Spline (MAS) method, which represents continuous dynamic 3D Gaussian trajectories using cubic Hermite splines with a small number of control points. For MAS, we introduce a Motion-Adaptive Control points Pruning (MACP) method to model the deformation of each dynamic 3D Gaussian across varying motions, progressively pruning control points while maintaining dynamic modeling integrity. Additionally, we present a joint optimization strategy for camera parameter estimation and 3D Gaussian attributes, leveraging photometric and geometric consistency. This eliminates the need for Structure-from-Motion preprocessing and enhances SplineGS's robustness in real-world conditions. Experiments show that SplineGS significantly outperforms state-of-the-art methods in novel view synthesis quality for dynamic scenes from monocular videos, achieving thousands times faster rendering speed.

3D高斯单目重建动态建模实时渲染

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