用视频扩散模型直接在单图上生成光照变化视频,无需3D重建。
GenLit: Reformulating Single-Image Relighting as Video Generation
- 将单图重光照转为视频生成任务,利用扩散模型隐式理解场景。
- 仅用小量合成数据微调,即可在真实场景生成带阴影和反射的合理光照。
- 适合做图像编辑、虚拟拍摄的从业者,无需物理建模知识。
在单张图像中操控3D场景的光照是计算机视觉与图形学中的核心挑战。传统方法依赖逆向渲染,需显式重建3D资产并进行昂贵的光线追踪模拟。近期视觉基础模型的发展提示了一种新范式:以大规模图像视频数据训练的网络替代显式物理模型。本文提出GenLit框架,利用视频扩散模型(如Stable Video Diffusion)的隐式场景理解能力,将光照操作能力从图形引擎中提炼至视频生成模型,使用户可在给定图像中直接插入并操控点光源,生成视频序列。仅在少量合成数据上微调的模型即能泛化至真实场景,生成具有合理阴影与二次反射的重光照结果。实验表明,视频基础模型可捕捉丰富的光照、材质与形状信息,仅需少量训练即可实现无需显式资产重建或光线追踪的单图重光照。
原文摘要 · Abstract (English)
Manipulating the illumination of a 3D scene within a single image represents a fundamental challenge in computer vision and graphics. This problem has traditionally been addressed using inverse rendering techniques, which involve explicit 3D asset reconstruction and costly ray-tracing simulations. Meanwhile, recent advancements in visual foundation models suggest that a new paradigm could soon be possible -- one that replaces explicit physical models with networks that are trained on large amounts of image and video data. In this paper, we exploit the implicit scene understanding of a video diffusion model, particularly Stable Video Diffusion, to relight a single image. We introduce GenLit, a framework that distills the ability of a graphics engine to perform light manipulation into a video-generation model, enabling users to directly insert and manipulate a point light in the 3D world within a given image and generate results directly as a video sequence. We find that a model fine-tuned on only a small synthetic dataset generalizes to real-world scenes, enabling single-image relighting with plausible and convincing shadows and inter-reflections. Our results highlight the ability of video foundation models to capture rich information about lighting, material, and shape, and our findings indicate that such models, with minimal training, can be used to perform relighting without explicit asset reconstruction or ray-tracing. . Project page: https://genlit.is.tue.mpg.de/.
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