arXiv:2412.11520cs.CVcs.AI2024-12CVPR被引 52

用多视角融合与注意力剪枝实现文本驱动的3D场景一致编辑

EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting

  • 引入多视角融合引导,提升跨视角一致性
  • 通过注意力剪枝优化3D高斯点,效率提升显著
  • 适合实时交互式3D编辑与AR/VR应用

近期3D编辑技术发展推动了文本驱动方法在实时、用户友好的AR/VR应用中的潜力。然而,现有方法依赖2D扩散模型,未充分考虑多视角信息,导致多视角不一致。尽管3D高斯点云(3DGS)显著提升了渲染质量和速度,其3D编辑过程仍面临优化效率低下的问题,因预训练高斯点保留过多源信息,阻碍优化。为此,我们提出EditSplat,一种新型文本驱动3D场景编辑框架,融合多视角融合引导(MFG)与注意力引导剪枝(AGT)。MFG通过将关键多视角信息融入扩散过程,利用无分类器指导与3DGS固有的几何结构,确保多视角一致性。AGT则利用3DGS的显式表示,选择性地修剪和优化3D高斯点,提升优化效率并支持精确、语义丰富的局部编辑。通过广泛定性与定量评估,EditSplat达到当前最优性能,为文本驱动3D场景编辑树立新基准。

原文摘要 · Abstract (English)

Recent advancements in 3D editing have highlighted the potential of text-driven methods in real-time, user-friendly AR/VR applications. However, current methods rely on 2D diffusion models without adequately considering multi-view information, resulting in multi-view inconsistency. While 3D Gaussian Splatting (3DGS) significantly improves rendering quality and speed, its 3D editing process encounters difficulties with inefficient optimization, as pre-trained Gaussians retain excessive source information, hindering optimization. To address these limitations, we propose EditSplat, a novel text-driven 3D scene editing framework that integrates Multi-view Fusion Guidance (MFG) and Attention-Guided Trimming (AGT). Our MFG ensures multi-view consistency by incorporating essential multi-view information into the diffusion process, leveraging classifier-free guidance from the text-to-image diffusion model and the geometric structure inherent to 3DGS. Additionally, our AGT utilizes the explicit representation of 3DGS to selectively prune and optimize 3D Gaussians, enhancing optimization efficiency and enabling precise, semantically rich local editing. Through extensive qualitative and quantitative evaluations, EditSplat achieves state-of-the-art performance, establishing a new benchmark for text-driven 3D scene editing.

3D编辑3D高斯文本生成多视角

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