arXiv:2412.12083cs.CV2024-12ICLR被引 23

用扩散模型实现任意视角光照下的精准材质分解

IDArb: Intrinsic Decomposition for Arbitrary Number of Input Views and Illuminations

  • 设计跨视图跨域注意力模块,融合多视角信息
  • 在多光照条件下保持表面法线与材质估计的一致性
  • 适合需要高质量3D内容生成的科研与工业应用

从图像中恢复几何与材质信息仍是计算机视觉与图形学中的基础挑战。传统优化方法需数小时计算时间,且难以区分光照与材质的歧义;基于学习的方法虽利用3D数据集中的材质先验,但难以保证多视角一致性。本文提出IDArb,一种基于扩散模型的内在分解方法,可在任意数量视角和不同光照条件下进行准确且一致的表面法线与材质属性估计。其核心是新颖的跨视图、跨域注意力模块及光照增强的视图自适应训练策略。此外,我们构建了ARB-Objaverse数据集,包含大规模多视角内在数据与多样光照下的渲染结果,支持模型稳健训练。大量实验表明,IDArb在定性与定量上均优于现有方法。该方法还可用于单图重光照、光度立体与3D重建等下游任务,展现出在真实3D内容创作中的广泛潜力。

原文摘要 · Abstract (English)

Capturing geometric and material information from images remains a fundamental challenge in computer vision and graphics. Traditional optimization-based methods often require hours of computational time to reconstruct geometry, material properties, and environmental lighting from dense multi-view inputs, while still struggling with inherent ambiguities between lighting and material. On the other hand, learning-based approaches leverage rich material priors from existing 3D object datasets but face challenges with maintaining multi-view consistency. In this paper, we introduce IDArb, a diffusion-based model designed to perform intrinsic decomposition on an arbitrary number of images under varying illuminations. Our method achieves accurate and multi-view consistent estimation on surface normals and material properties. This is made possible through a novel cross-view, cross-domain attention module and an illumination-augmented, view-adaptive training strategy. Additionally, we introduce ARB-Objaverse, a new dataset that provides large-scale multi-view intrinsic data and renderings under diverse lighting conditions, supporting robust training. Extensive experiments demonstrate that IDArb outperforms state-of-the-art methods both qualitatively and quantitatively. Moreover, our approach facilitates a range of downstream tasks, including single-image relighting, photometric stereo, and 3D reconstruction, highlighting its broad applications in realistic 3D content creation.

扩散模型材质分解3D重建

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