arXiv:2412.14085cs.LGcs.AI2024-12被引 2

探索AI在游戏中的五大前沿方向,推动技术与体验双提升

Future Research Avenues for Artificial Intelligence in Digital Gaming: An Exploratory Report

  • 用大语言模型构建智能游戏角色,提升交互真实性
  • 通过神经元胞自动机生成动态游戏内容,增强多样性
  • 适合研究者和游戏开发者,关注AI与游戏融合的创新路径

视频游戏是人工智能技术天然且协同的应用领域,既能提升玩家体验与沉浸感,又能为通用AI发展提供有价值的基准和虚拟环境。本报告概述了当前研究背景下,将先进AI方法(尤其是深度学习)应用于数字游戏的五个有前景的研究方向:(i) 将大型语言模型作为游戏智能体建模的核心引擎;(ii) 利用神经元胞自动机进行程序化游戏内容生成;(iii) 通过深度代理建模加速计算密集型游戏模拟;(iv) 借助自监督学习获取有用的视频游戏状态嵌入;(v) 利用未标注视频数据训练交互式世界生成模型。同时简要讨论了将先进深度学习系统融入游戏开发所面临的技术挑战,并指出了未来有望取得突破的关键领域。

原文摘要 · Abstract (English)

Video games are a natural and synergistic application domain for artificial intelligence (AI) systems, offering both the potential to enhance player experience and immersion, as well as providing valuable benchmarks and virtual environments to advance AI technologies in general. This report presents a high-level overview of five promising research pathways for applying state-of-the-art AI methods, particularly deep learning, to digital gaming within the context of the current research landscape. The objective of this work is to outline a curated, non-exhaustive list of encouraging research directions at the intersection of AI and video games that may serve to inspire more rigorous and comprehensive research efforts in the future. We discuss (i) investigating large language models as core engines for game agent modelling, (ii) using neural cellular automata for procedural game content generation, (iii) accelerating computationally expensive in-game simulations via deep surrogate modelling, (iv) leveraging self-supervised learning to obtain useful video game state embeddings, and (v) training generative models of interactive worlds using unlabelled video data. We also briefly address current technical challenges associated with the integration of advanced deep learning systems into video game development, and indicate key areas where further progress is likely to be beneficial.

AI游戏大模型生成模型游戏智能体

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