用高斯表示与硬件加速实现动态驾驶场景的实时激光雷达重仿真。
LiDAR-RT: Gaussian-based Ray Tracing for Dynamic LiDAR Re-simulation
- 基于可学习参数的高斯原语建模激光雷达物理特性,结合场景图处理动态变化。
- 在多个公开数据集上实现比现有方法更快的渲染速度和更高的图像质量。
- 支持灵活场景编辑和多种传感器配置,适合自动驾驶仿真研究者使用。
本文针对动态驾驶场景中实时激光雷达重仿真难题提出新方案。现有方法虽结合神经辐射场与激光雷达物理模型,但因大规模场景计算开销大,难以实现实时渲染。为此,我们提出LiDAR-RT框架,首次实现驱动场景下实时、物理准确的激光雷达重仿真。核心是融合高斯原语与硬件加速射线追踪的高效渲染管线:通过带可学习参数的高斯原语建模激光雷达物理属性,并引入场景图处理动态变化;在此基础上构建边界体积层次结构(BVH),对每像素投射射线,利用可微渲染算法生成新视角的激光雷达数据。该框架支持真实感渲染及灵活场景编辑与多种传感器配置。在多个公共基准测试中,本方法在渲染质量与效率方面均优于当前最优方法。
原文摘要 · Abstract (English)
This paper targets the challenge of real-time LiDAR re-simulation in dynamic driving scenarios. Recent approaches utilize neural radiance fields combined with the physical modeling of LiDAR sensors to achieve high-fidelity re-simulation results. Unfortunately, these methods face limitations due to high computational demands in large-scale scenes and cannot perform real-time LiDAR rendering. To overcome these constraints, we propose LiDAR-RT, a novel framework that supports real-time, physically accurate LiDAR re-simulation for driving scenes. Our primary contribution is the development of an efficient and effective rendering pipeline, which integrates Gaussian primitives and hardware-accelerated ray tracing technology. Specifically, we model the physical properties of LiDAR sensors using Gaussian primitives with learnable parameters and incorporate scene graphs to handle scene dynamics. Building upon this scene representation, our framework first constructs a bounding volume hierarchy (BVH), then casts rays for each pixel and generates novel LiDAR views through a differentiable rendering algorithm. Importantly, our framework supports realistic rendering with flexible scene editing operations and various sensor configurations. Extensive experiments across multiple public benchmarks demonstrate that our method outperforms state-of-the-art methods in terms of rendering quality and efficiency. Our project page is at https://zju3dv.github.io/lidar-rt.
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