arXiv:2412.15400cs.CV2024-12被引 11

用更稳固的核函数提升稀疏视角下的表面重建质量

SolidGS: Consolidating Gaussian Surfel Splatting for Sparse-View Surface Reconstruction

  • 采用更稳定的核函数合并高斯点,改善多视角几何不一致问题
  • 在DTU、Tanks-and-Temples等数据集上优于现有高斯溅射与神经场方法
  • 适合需要高质量稀疏视图重建的3D重建场景

高斯溅射在多视角图像的新视角合成与表面重建方面取得了显著进展。然而,现有方法在仅使用稀疏视角输入时仍难以实现高质量表面重建。本文提出一种新方法SolidGS,通过观察到高斯函数在几何渲染中导致多视角几何不一致的现象,引入更稳固的核函数来合并所有高斯点,有效提升了表面重建质量。结合几何正则化与单目法向估计,本方法在广泛使用的DTU、Tanks-and-Temples和LLFF数据集上,优于所有高斯溅射及神经场方法。

原文摘要 · Abstract (English)

Gaussian splatting has achieved impressive improvements for both novel-view synthesis and surface reconstruction from multi-view images. However, current methods still struggle to reconstruct high-quality surfaces from only sparse view input images using Gaussian splatting. In this paper, we propose a novel method called SolidGS to address this problem. We observed that the reconstructed geometry can be severely inconsistent across multi-views, due to the property of Gaussian function in geometry rendering. This motivates us to consolidate all Gaussians by adopting a more solid kernel function, which effectively improves the surface reconstruction quality. With the additional help of geometrical regularization and monocular normal estimation, our method achieves superior performance on the sparse view surface reconstruction than all the Gaussian splatting methods and neural field methods on the widely used DTU, Tanks-and-Temples, and LLFF datasets.

3D重建高斯溅射稀疏视角

Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。