arXiv:2412.16778cs.CV2024-12CVPR被引 11

用零样本方法实现室内场景高效一致的纹理生成

RoomPainter: View-Integrated Diffusion for Consistent Indoor Scene Texturing

  • 零样本适配2D扩散模型,实现3D纹理一致性
  • 两阶段生成:先全局后局部,提升整体与细节一致性
  • 适合虚拟现实与数字内容创作,兼顾质量与效率

室内场景纹理合成因在虚拟现实、数字媒体和创意艺术中的重要应用而受到广泛关注。现有基于扩散模型的方法要么依赖单视图修复技术,存在严重的跨视图不一致和明显接缝;要么采用优化方法,计算开销大。本文提出RoomPainter框架,无缝融合效率与一致性,实现高保真室内场景纹理合成。核心在于一种零样本技术,有效将2D扩散模型适配于3D一致纹理生成,并采用两阶段生成策略保障全局与局部一致性。具体地,引入注意力引导的多视图集成采样(MVIS)结合邻域融合注意力机制,实现零样本纹理图生成。首先使用MVIS生成全屋纹理图以保证全局一致性,再通过其变体——注意力引导的多视图集成重绘采样(MVRS),对房间内个体对象进行重绘,进一步提升局部一致性并解决遮挡问题。实验表明,RoomPainter在视觉质量、全局一致性与生成效率方面均优于现有方法。

原文摘要 · Abstract (English)

Indoor scene texture synthesis has garnered significant interest due to its important potential applications in virtual reality, digital media and creative arts. Existing diffusion-model-based researches either rely on per-view inpainting techniques, which are plagued by severe cross-view inconsistencies and conspicuous seams, or adopt optimization-based approaches that involve substantial computational overhead. In this work, we present RoomPainter, a framework that seamlessly integrates efficiency and consistency to achieve high-fidelity texturing of indoor scenes. The core of RoomPainter features a zero-shot technique that effectively adapts a 2D diffusion model for 3D-consistent texture synthesis, along with a two-stage generation strategy that ensures both global and local consistency. Specifically, we introduce Attention-Guided Multi-View Integrated Sampling (MVIS) combined with a neighbor-integrated attention mechanism for zero-shot texture map generation. Using the MVIS, we firstly generate texture map for the entire room to ensure global consistency, then adopt its variant, namely Attention-Guided Multi-View Integrated Repaint Sampling (MVRS) to repaint individual instances within the room, thereby further enhancing local consistency and addressing the occlusion problem. Experiments demonstrate that RoomPainter achieves superior performance for indoor scene texture synthesis in visual quality, global consistency and generation efficiency.

纹理生成扩散模型3D一致性

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