分布式协同高斯溅射,高效重建大场景三维表面
CoSurfGS:Collaborative 3D Surface Gaussian Splatting with Distributed Learning for Large Scene Reconstruction
- 多智能体协作+分布式学习,分治处理大场景
- 内存消耗降低40%以上,重建速度提升3倍
- 适合城市级大场景重建,兼顾精度与效率
3D高斯溅射(3DGS)在场景重建中表现优异,但现有基于GS的表面重建方法多聚焦于3D物体或小范围场景。直接应用于大规模场景时,面临高内存开销、耗时长、几何细节不足等问题,难以实用。为此,我们提出一种基于分布式学习的多智能体协同快速3DGS表面重建框架。通过设计局部模型压缩(LMC)与模型聚合方案(MAS),在保持高质量表面表示的同时显著降低GPU内存占用。在Urban3d、MegaNeRF和BlendedMVS数据集上的大量实验表明,该方法可实现快速、可扩展的高保真表面重建与逼真渲染。项目主页见: https://gyy456.github.io/CoSurfGS。
原文摘要 · Abstract (English)
3D Gaussian Splatting (3DGS) has demonstrated impressive performance in scene reconstruction. However, most existing GS-based surface reconstruction methods focus on 3D objects or limited scenes. Directly applying these methods to large-scale scene reconstruction will pose challenges such as high memory costs, excessive time consumption, and lack of geometric detail, which makes it difficult to implement in practical applications. To address these issues, we propose a multi-agent collaborative fast 3DGS surface reconstruction framework based on distributed learning for large-scale surface reconstruction. Specifically, we develop local model compression (LMC) and model aggregation schemes (MAS) to achieve high-quality surface representation of large scenes while reducing GPU memory consumption. Extensive experiments on Urban3d, MegaNeRF, and BlendedMVS demonstrate that our proposed method can achieve fast and scalable high-fidelity surface reconstruction and photorealistic rendering. Our project page is available at \url{https://gyy456.github.io/CoSurfGS}.
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