arXiv:2412.19609cs.GTcs.AI2024-12被引 3

提出在马尔可夫决策过程上进行竞标博弈,解决概率目标下的策略优化问题。

Bidding Games on Markov Decision Processes with Quantitative Reachability Objectives

  • 玩家通过竞标决定每步行动选择权,分可达与安全两方对抗
  • 首次建立预算与到达目标概率之间的阈值关系,推广传统竞标游戏理论
  • 给出一般MDP的近似算法和无环情况的精确解法,适合多智能体博弈研究者

图博弈是多智能体系统及其环境战略推理的基础。本文研究一类新类型的图博弈,结合了环境的随机不确定性与智能体间的拍卖式交互,形式化为有限马尔可夫决策过程(MDP)上的竞标博弈。通常,在MDP中,单一决策者选择动作序列,产生无限路径的概率分布。在MDP上的竞标博弈中,两名玩家——可达玩家和安全玩家——在每一步竞标以获得选择下一步动作的权利。可达玩家的目标是最大化到达目标顶点的概率,而安全玩家则试图最小化该概率。这类博弈推广了传统的图上竞标博弈,现有分析方法不再适用。例如,传统竞标博弈的核心性质是存在一个阈值预算,该预算足以保证可达玩家获胜。而在MDP中,阈值变为预算与到达目标概率之间的关系。我们设计了价值迭代算法,用于近似一般MDP的阈值和最优策略,并能对无环MDP计算精确解,同时证明寻找阈值至少与求解简单随机博弈一样困难。

原文摘要 · Abstract (English)

Graph games are fundamental in strategic reasoning of multi-agent systems and their environments. We study a new family of graph games which combine stochastic environmental uncertainties and auction-based interactions among the agents, formalized as bidding games on (finite) Markov decision processes (MDP). Normally, on MDPs, a single decision-maker chooses a sequence of actions, producing a probability distribution over infinite paths. In bidding games on MDPs, two players -- called the reachability and safety players -- bid for the privilege of choosing the next action at each step. The reachability player's goal is to maximize the probability of reaching a target vertex, whereas the safety player's goal is to minimize it. These games generalize traditional bidding games on graphs, and the existing analysis techniques do not extend. For instance, the central property of traditional bidding games is the existence of a threshold budget, which is a necessary and sufficient budget to guarantee winning for the reachability player. For MDPs, the threshold becomes a relation between the budgets and probabilities of reaching the target. We devise value-iteration algorithms that approximate thresholds and optimal policies for general MDPs, and compute the exact solutions for acyclic MDPs, and show that finding thresholds is at least as hard as solving simple-stochastic games.

博弈论马尔可夫决策竞标机制概率目标

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