用4D高斯点云实现动态场景的实时高清新视角渲染
4D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitives
- 用4D高斯原语直接建模时空变化的动态场景
- 实现实时渲染且画质逼真,支持任意视角观看
- 适合复杂动态场景,如真实世界驾驶、室内环境
动态3D场景重建与新视角合成对AR/VR及元宇宙应用至关重要,但受真实世界场景复杂性和时间动态性挑战。本文将时变3D场景重建重构为通过优化一组原生4D原语——4D高斯,来逼近其潜在的时空4D体积,显式建模几何与外观。结合定制渲染管线,该表示可在仅使用光度监督下端到端优化,并实现交互帧率下的自由视角观看,成为首个在复杂动态场景中实现高分辨率、逼真新视角实时渲染的方法。为促进实际应用,我们提出多种紧凑变体,有效降低存储开销。大量实验验证了4DGS在视觉质量与效率上的优势,涵盖新视角合成、4D生成、场景理解等任务及单物体、室内、驾驶环境、合成与真实数据等多种场景。
原文摘要 · Abstract (English)
Dynamic 3D scene representation and novel view synthesis are crucial for enabling immersive experiences required by AR/VR and metaverse applications. It is a challenging task due to the complexity of unconstrained real-world scenes and their temporal dynamics. In this paper, we reformulate the reconstruction of a time-varying 3D scene as approximating its underlying spatiotemporal 4D volume by optimizing a collection of native 4D primitives, i.e., 4D Gaussians, with explicit geometry and appearance modeling. Equipped with a tailored rendering pipeline, our representation can be end-to-end optimized using only photometric supervision while free viewpoint viewing at interactive frame rate, making it suitable for representing real world scene with complex dynamic. This approach has been the first solution to achieve real-time rendering of high-resolution, photorealistic novel views for complex dynamic scenes. To facilitate real-world applications, we derive several compact variants that effectively reduce the memory footprint to address its storage bottleneck. Extensive experiments validate the superiority of 4DGS in terms of visual quality and efficiency across a range of dynamic scene-related tasks (e.g., novel view synthesis, 4D generation, scene understanding) and scenarios (e.g., single object, indoor scenes, driving environments, synthetic and real data).
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