用少算力的传感器让游戏机器人像人一样打战术射击
Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors
- 用射线感知代替像素,降低计算负担
- 模仿真人操作数据训练,表现真实自然
- 仅需普通CPU即可运行,适合商业游戏应用
人工智能已使代理在复杂视频游戏中表现出色,涵盖第一人称射击游戏如《反恐精英》、实时战略游戏《星际争霸II》以及竞速游戏《极限竞速》。然而,将这些AI方法应用于商业游戏开发仍面临计算资源限制:多数算力用于3D渲染,留给AI的空间有限,尤其依赖像素传感器的方法通常需要高算力。此外,商业游戏更注重生成类人行为以提升玩家体验,而非单纯追求性能最优。本文提出一种基于模仿学习的新方法,训练神经网络在类似VALORANT的2v2战术射击游戏中表现优异,推理阶段仅需少量CPU资源。该方法采用创新的无像素感知架构,使用一组射线投射传感器高效获取空间信息,避免传统方法的高开销。模型通过监督学习拟合真人轨迹数据,实现逼真且富有吸引力的人类行为。人类评估测试表明,该AI代理在计算受限条件下仍能提供类人游戏体验,为战术射击类游戏及其他类型游戏的AI开发带来显著进展。
原文摘要 · Abstract (English)
Artificial intelligence (AI) has enabled agents to master complex video games, from first-person shooters like Counter-Strike to real-time strategy games such as StarCraft II and racing games like Gran Turismo. While these achievements are notable, applying these AI methods in commercial video game production remains challenging due to computational constraints. In commercial scenarios, the majority of computational resources are allocated to 3D rendering, leaving limited capacity for AI methods, which often demand high computational power, particularly those relying on pixel-based sensors. Moreover, the gaming industry prioritizes creating human-like behavior in AI agents to enhance player experience, unlike academic models that focus on maximizing game performance. This paper introduces a novel methodology for training neural networks via imitation learning to play a complex, commercial-standard, VALORANT-like 2v2 tactical shooter game, requiring only modest CPU hardware during inference. Our approach leverages an innovative, pixel-free perception architecture using a small set of ray-cast sensors, which capture essential spatial information efficiently. These sensors allow AI to perform competently without the computational overhead of traditional methods. Models are trained to mimic human behavior using supervised learning on human trajectory data, resulting in realistic and engaging AI agents. Human evaluation tests confirm that our AI agents provide human-like gameplay experiences while operating efficiently under computational constraints. This offers a significant advancement in AI model development for tactical shooter games and possibly other genres.
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