arXiv:2501.01695cs.CV2025-01被引 8

跨视角大场景重建新方法,提升视角差异大时的建模质量

CrossView-GS: Cross-view Gaussian Splatting For Large-scale Scene Reconstruction

  • 多分支独立重建建立初始高斯分布基准
  • 梯度感知正则化缓解大视角差异导致的模糊问题
  • 多分支信息融合补充,适合大尺度跨视角场景

3D高斯点阵(3DGS)通过密集分布的高斯原语实现高质量场景表征与重建。现有3DGS方法在视角变化较小时表现良好,但在跨视角数据面临显著视角差异时优化困难。为此,我们提出一种基于多分支构建与融合的跨视角3DGS方法,用于大尺度场景重建。该方法将不同视角集合独立重建为多个分支,分别建立高斯分布基线,为跨视角重建提供可靠的初始化与稠密化先验。具体地,引入梯度感知正则化策略,缓解因显著视角差异引发的平滑问题;同时采用独特的高斯补全策略,将多分支互补信息融入跨视角模型。在多个基准数据集上的大量实验表明,本方法在新视角合成任务上优于当前最先进方法。

原文摘要 · Abstract (English)

3D Gaussian Splatting (3DGS) leverages densely distributed Gaussian primitives for high-quality scene representation and reconstruction. While existing 3DGS methods perform well in scenes with minor view variation, large view changes from cross-view data pose optimization challenges for these methods. To address these issues, we propose a novel cross-view Gaussian Splatting method for large-scale scene reconstruction based on multi-branch construction and fusion. Our method independently reconstructs models from different sets of views as multiple independent branches to establish the baselines of Gaussian distribution, providing reliable priors for cross-view reconstruction during initialization and densification. Specifically, a gradient-aware regularization strategy is introduced to mitigate smoothing issues caused by significant view disparities. Additionally, a unique Gaussian supplementation strategy is utilized to incorporate complementary information of multi-branch into the cross-view model. Extensive experiments on benchmark datasets demonstrate that our method achieves superior performance in novel view synthesis compared to state-of-the-art methods.

3D重建跨视角高斯点阵大场景

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