用分形函数生成复杂越野地形,评估自动驾驶车在不同粗糙度下的通过性能。
Multifractal Terrain Generation for Evaluating Autonomous Off-Road Ground Vehicles
- 基于3D Weierstrass-Mandelbrot函数,通过调节分形维数生成60种地形。
- 分形维数越高,车辆成功率下降22.5%~25%,颠簸和转向波动加剧。
- 适用于测试自动驾驶越野车在真实复杂地形中的鲁棒性与适应能力。
我们提出一种基于3D Weierstrass-Mandelbrot函数的多分形人工地形生成方法,用于控制地形粗糙度。通过在三个不同分形维数下生成60种独特的非铺装地形,并利用梯度图将每种地形划分为低、中、高粗糙度区域。为评估分形维数对车辆通行难度的影响,我们在每种地形中随机设置20条直线路径,测量自主地面车辆的通过成功率、垂直加速度、俯仰与横滚速率以及通行时间。当分形维数从2.3增至2.45,再增至2.6时,低粗糙度区域中位面积分别减少13.8%和7.16%,中粗糙度区域中位面积分别增加11.7%和5.63%,高粗糙度区域中位面积分别增加1.54%和3.33%。车辆中位成功率相应下降22.5%和25%。成功通行结果表明,垂直加速度均方根、俯仰与横滚速率均方根及通行时间均随分形维数上升而增加。
原文摘要 · Abstract (English)
We present a multifractal artificial terrain generation method that uses the 3D Weierstrass-Mandelbrot function to control roughness. By varying the fractal dimension used in terrain generation across three different values, we generate 60 unique off-road terrains. We use gradient maps to categorize the roughness of each terrain, consisting of low-, semi-, and high-roughness areas. To test how the fractal dimension affects the difficulty of vehicle traversals, we measure the success rates, vertical accelerations, pitch and roll rates, and traversal times of an autonomous ground vehicle traversing 20 randomized straight-line paths in each terrain. As we increase the fractal dimension from 2.3 to 2.45 and from 2.45 to 2.6, we find that the median area of low-roughness terrain decreases 13.8% and 7.16%, the median area of semi-rough terrain increases 11.7% and 5.63%, and the median area of high-roughness terrain increases 1.54% and 3.33%, all respectively. We find that the median success rate of the vehicle decreases 22.5% and 25% as the fractal dimension increases from 2.3 to 2.45 and from 2.45 to 2.6, respectively. Successful traversal results show that the median root-mean-squared vertical accelerations, median root-mean-squared pitch and roll rates, and median traversal times all increase with the fractal dimension.
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