arXiv:2501.05757cs.CV2025-01ICLR被引 29

通过空间一致性压缩3D高斯点,实现更快更清晰的渲染。

Locality-aware Gaussian Compression for Fast and High-quality Rendering

  • 利用高斯点的空间相关性,设计新型低存储表示
  • 压缩比达54.6×至96.6×,速度提升2.1×至2.4×
  • 适合需要高效渲染的真实场景应用

我们提出 LocoGS,一种面向3D高斯点云的局部感知压缩框架,利用3D高斯属性的空间一致性,实现对体数据场景的紧凑建模。首先分析3D高斯属性的局部相关性,提出一种新型局部感知3D高斯表示,通过神经场以极小存储开销编码局部一致的高斯属性。在此基础上,结合密集初始化、自适应球谐函数带宽方案及不同属性的差异化编码策略,显著提升压缩性能。实验表明,该方法在代表性真实世界3D数据集上,渲染质量优于现有紧凑高斯表示,存储压缩比达54.6×至96.6×,渲染速度提升2.1×至2.4×,且在与先进压缩方法相当的压缩性能下,平均渲染速度高出2.4×。

原文摘要 · Abstract (English)

We present LocoGS, a locality-aware 3D Gaussian Splatting (3DGS) framework that exploits the spatial coherence of 3D Gaussians for compact modeling of volumetric scenes. To this end, we first analyze the local coherence of 3D Gaussian attributes, and propose a novel locality-aware 3D Gaussian representation that effectively encodes locally-coherent Gaussian attributes using a neural field representation with a minimal storage requirement. On top of the novel representation, LocoGS is carefully designed with additional components such as dense initialization, an adaptive spherical harmonics bandwidth scheme and different encoding schemes for different Gaussian attributes to maximize compression performance. Experimental results demonstrate that our approach outperforms the rendering quality of existing compact Gaussian representations for representative real-world 3D datasets while achieving from 54.6$\times$ to 96.6$\times$ compressed storage size and from 2.1$\times$ to 2.4$\times$ rendering speed than 3DGS. Even our approach also demonstrates an averaged 2.4$\times$ higher rendering speed than the state-of-the-art compression method with comparable compression performance.

3D高斯压缩渲染加速神经场

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