arXiv:2501.08672cs.ROcs.CV2025-01被引 25

首个可在嵌入式设备实时运行的多传感器高斯建图系统

GS-LIVO: Real-Time LiDAR, Inertial, and Visual Multi-sensor Fused Odometry with Gaussian Mapping

  • 用高斯点云结合激光、惯性、视觉数据,实现动态优化与压缩
  • 滑动窗口机制使显存占用降低60%以上,支持嵌入式部署
  • 适合机器人、自动驾驶等资源受限场景的实时定位需求

近年来,3D高斯溅射(3D-GS)成为一种新型场景表示方法。然而现有纯视觉3D-GS方法依赖手工设计的规则进行点云稠密化,难以处理遮挡问题,且对GPU显存和计算资源消耗大。激光-惯性-视觉(LIV)传感器配置通过互补感知特性,在定位与稠密建图中表现优异:摄像头提供丰富纹理信息,激光雷达提供精确几何测量,惯性单元提供高频运动数据。受此启发,我们提出一种基于高斯的实时同步定位与建图(SLAM)系统。该系统包含全局高斯地图和一个滑动窗口内的高斯集合,结合基于误差状态卡尔曼滤波(IESKF)的里程计。全局高斯地图采用哈希索引的递归八叉树结构,有效覆盖稀疏空间区域,并适应不同细节层次与尺度。地图通过多传感器融合初始化,并利用光度梯度进行优化。系统增量维护一个高斯滑动窗口,仅在窗口内优化地图,显著降低GPU计算与内存开销。此外,我们实现了紧耦合的多传感器融合里程计,利用高斯地图的实时更新与渲染。本系统是首个可部署于资源受限嵌入式系统的实时高斯基SLAM框架,已在NVIDIA Jetson Orin NX平台上验证。系统在保持多传感器融合鲁棒性的同时实现实时性能。所有算法、硬件设计及CAD模型将公开发布。

原文摘要 · Abstract (English)

In recent years, 3D Gaussian splatting (3D-GS) has emerged as a novel scene representation approach. However, existing vision-only 3D-GS methods often rely on hand-crafted heuristics for point-cloud densification and face challenges in handling occlusions and high GPU memory and computation consumption. LiDAR-Inertial-Visual (LIV) sensor configuration has demonstrated superior performance in localization and dense mapping by leveraging complementary sensing characteristics: rich texture information from cameras, precise geometric measurements from LiDAR, and high-frequency motion data from IMU. Inspired by this, we propose a novel real-time Gaussian-based simultaneous localization and mapping (SLAM) system. Our map system comprises a global Gaussian map and a sliding window of Gaussians, along with an IESKF-based odometry. The global Gaussian map consists of hash-indexed voxels organized in a recursive octree, effectively covering sparse spatial volumes while adapting to different levels of detail and scales. The Gaussian map is initialized through multi-sensor fusion and optimized with photometric gradients. Our system incrementally maintains a sliding window of Gaussians, significantly reducing GPU computation and memory consumption by only optimizing the map within the sliding window. Moreover, we implement a tightly coupled multi-sensor fusion odometry with an iterative error state Kalman filter (IESKF), leveraging real-time updating and rendering of the Gaussian map. Our system represents the first real-time Gaussian-based SLAM framework deployable on resource-constrained embedded systems, demonstrated on the NVIDIA Jetson Orin NX platform. The framework achieves real-time performance while maintaining robust multi-sensor fusion capabilities. All implementation algorithms, hardware designs, and CAD models will be publicly available.

高斯建图SLAM多传感器融合嵌入式

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