arXiv:2501.08905cs.GTcs.AI2025-01AAAI被引 7

发现博弈对称性与图自同构的深层联系,可高效求解对称均衡。

Computing Game Symmetries and Equilibria That Respect Them

  • 将博弈对称性转化为图自同构问题,揭示计算复杂性
  • 一般和博弈中对称均衡计算为PPAD完全,团队博弈为CLS完全
  • 在对称性多或两人零和博弈时,可多项式时间求解

战略互动可通过识别多智能体系统中的对称性更简洁地表示,并更高效地分析与求解。对称性还具有概念意义,例如影响均衡选择。本文研究对称性识别与利用的计算复杂性。基于标准的正规形式博弈框架,考虑跨一个或全部玩家及动作的对称性。发现博弈对称性与图自同构存在强关联,导致图自同构和图同构的完备性结果。另一方面,当限制动作考虑方式之一时,问题变为多项式时间可解。进一步研究对称性在纳什均衡计算中的适用条件:在给定对称性下寻找对称均衡,在一般和博弈中为PPAD完全,在团队博弈中为CLS完全——即与布劳威尔不动点和梯度下降问题等价。最后,提出在已知大量对称性,或两人零和博弈(即使未知对称性)时的多项式时间方法。

原文摘要 · Abstract (English)

Strategic interactions can be represented more concisely, and analyzed and solved more efficiently, if we are aware of the symmetries within the multiagent system. Symmetries also have conceptual implications, for example for equilibrium selection. We study the computational complexity of identifying and using symmetries. Using the classical framework of normal-form games, we consider game symmetries that can be across some or all players and/or actions. We find a strong connection between game symmetries and graph automorphisms, yielding graph automorphism and graph isomorphism completeness results for characterizing the symmetries present in a game. On the other hand, we also show that the problem becomes polynomial-time solvable when we restrict the consideration of actions in one of two ways. Next, we investigate when exactly game symmetries can be successfully leveraged for Nash equilibrium computation. We show that finding a Nash equilibrium that respects a given set of symmetries is PPAD- and CLS-complete in general-sum and team games respectively -- that is, exactly as hard as Brouwer fixed point and gradient descent problems. Finally, we present polynomial-time methods for the special cases where we are aware of a vast number of symmetries, or where the game is two-player zero-sum and we do not even know the symmetries.

博弈论对称性纳什均衡计算复杂性

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