对比三种3D高斯泼溅方法,评估其构建沉浸式虚拟环境的效能。
Creating Virtual Environments with 3D Gaussian Splatting: A Comparative Study
- 采用三种基于3D高斯泼溅的场景建模方法,实现高效视觉表达。
- 验证3DGS在虚拟环境创建中的可行性,揭示其在XR应用中的局限性。
- 适合关注3D重建与扩展现实技术融合的研究者参考。
3D高斯泼溅(3DGS)作为一种新兴且高效的三维表示技术,虽常被提及在扩展现实(XR)应用中的潜力,但其实用性仍缺乏充分探索。本文针对虚拟环境(VE)构建,比较了三种基于3DGS的方法,充分发挥其各自优势,实现高效且视觉引人的场景表征。通过对比研究,评估了3DGS在构建沉浸式虚拟环境中的可行性,识别其在XR应用中的限制,并探讨未来研究与开发的潜在方向。
原文摘要 · Abstract (English)
3D Gaussian Splatting (3DGS) has recently emerged as an innovative and efficient 3D representation technique. While its potential for extended reality (XR) applications is frequently highlighted, its practical effectiveness remains underexplored. In this work, we examine three distinct 3DGS-based approaches for virtual environment (VE) creation, leveraging their unique strengths for efficient and visually compelling scene representation. By conducting a comparable study, we evaluate the feasibility of 3DGS in creating immersive VEs, identify its limitations in XR applications, and discuss future research and development opportunities.
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