arXiv:2501.11020cs.CV2025-01被引 4

解决汽车反光与透明表面的3D重建难题

Car-GS: Addressing Reflective and Transparent Surface Challenges in 3D Car Reconstruction

  • 用视图相关高斯点建模表面反光效果
  • 为透明物体分离几何与渲染的不透明度参数
  • 通过法线先验自适应优化垂直视角下的重建质量

3D汽车建模在自动驾驶、虚拟现实和游戏等领域至关重要。然而,由于汽车表面具有高度反光和透明等特性,现有方法在重建精度上面临挑战。为此,本文提出Car-GS,一种新型方法以缓解镜面高光影响并解耦RGB与几何信息在3D几何与着色重建(3DGS)中的耦合问题。方法包含三项关键创新:首先,引入视图依赖的高斯原型,有效建模表面反射;其次,发现共享不透明度参数会限制透明物体建模,因此为每个2D高斯原型分配可学习的几何专用不透明度,仅用于渲染深度与法线;第三,观察到当相机视角接近垂直于玻璃表面时误差最显著,为此设计质量感知监督模块,自适应利用预训练大规模法线模型的先验信息。实验表明,Car-GS能精确重建汽车表面,显著优于以往方法。

原文摘要 · Abstract (English)

3D car modeling is crucial for applications in autonomous driving systems, virtual and augmented reality, and gaming. However, due to the distinctive properties of cars, such as highly reflective and transparent surface materials, existing methods often struggle to achieve accurate 3D car reconstruction.To address these limitations, we propose Car-GS, a novel approach designed to mitigate the effects of specular highlights and the coupling of RGB and geometry in 3D geometric and shading reconstruction (3DGS). Our method incorporates three key innovations: First, we introduce view-dependent Gaussian primitives to effectively model surface reflections. Second, we identify the limitations of using a shared opacity parameter for both image rendering and geometric attributes when modeling transparent objects. To overcome this, we assign a learnable geometry-specific opacity to each 2D Gaussian primitive, dedicated solely to rendering depth and normals. Third, we observe that reconstruction errors are most prominent when the camera view is nearly orthogonal to glass surfaces. To address this issue, we develop a quality-aware supervision module that adaptively leverages normal priors from a pre-trained large-scale normal model.Experimental results demonstrate that Car-GS achieves precise reconstruction of car surfaces and significantly outperforms prior methods. The project page is available at https://lcc815.github.io/Car-GS.

3D重建高斯溅射汽车建模反射处理

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