Nautilus实现超大规模高保真网格生成,突破现有方法规模与质量瓶颈。
Nautilus: Locality-aware Autoencoder for Scalable Mesh Generation
- 基于局部性感知的编码器,通过共享顶点边压缩序列长度
- 支持高达5000面的网格生成,显著提升可扩展性
- 双流点条件器保证全局一致与局部细节,适合艺术级建模
三角形网格是3D应用的基础,支持高效修改与标准渲染管线兼容。然而,当前自动网格生成方法通常依赖缺乏连续表面质量的中间表示,转换后生成密集且次优的网格。尽管近期自回归方法能直接建模网格顶点与面,仍受限于面数、可扩展性与结构保真度。为此,我们提出Nautilus,一种类艺术家的局部性感知自动编码器,利用流形网格的局部特性实现结构保真与高效表征。新提出的分词算法保留面邻近关系,通过局部共享顶点与边压缩序列长度,实现高达5000面的网格生成。此外,我们设计了双流点条件器,提供多尺度几何引导,通过捕捉细粒度几何特征确保全局一致性与局部结构保真。大量实验表明,Nautilus在保真度与可扩展性上均显著优于当前最优方法。项目页见https://nautilusmeshgen.github.io。
原文摘要 · Abstract (English)
Triangle meshes are fundamental to 3D applications, enabling efficient modification and rasterization while maintaining compatibility with standard rendering pipelines. However, current automatic mesh generation methods typically rely on intermediate representations that lack the continuous surface quality inherent to meshes. Converting these representations into meshes produces dense, suboptimal outputs. Although recent autoregressive approaches demonstrate promise in directly modeling mesh vertices and faces, they are constrained by the limitation in face count, scalability, and structural fidelity. To address these challenges, we propose Nautilus, a locality-aware autoencoder for artist-like mesh generation that leverages the local properties of manifold meshes to achieve structural fidelity and efficient representation. Our approach introduces a novel tokenization algorithm that preserves face proximity relationships and compresses sequence length through locally shared vertices and edges, enabling the generation of meshes with an unprecedented scale of up to 5,000 faces. Furthermore, we develop a Dual-stream Point Conditioner that provides multi-scale geometric guidance, ensuring global consistency and local structural fidelity by capturing fine-grained geometric features. Extensive experiments demonstrate that Nautilus significantly outperforms state-of-the-art methods in both fidelity and scalability. The project page is at https://nautilusmeshgen.github.io.
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