让3D材质在不同光照形状下仍能准确匹配图片。
MatCLIP: Light- and Shape-Insensitive Assignment of PBR Material Models
- 用多视角渲染生成抗光照和形状干扰的材质描述符
- 在公开数据集上达76.6%准确率,超现有方法15个百分点
- 适合构建高质量3D材质数据集,如ShapeNet
为3D模型分配真实感材质仍是计算机图形学中的重大挑战。我们提出MatCLIP,一种新型方法,通过提取物理渲染(PBR)材质在不同形状与光照下的不变特征,基于图像(如潜空间扩散模型输出或照片)为3D物体分配合理纹理。由于PBR表示会随视角、形状和光照动态变化,直接匹配静态图像困难。通过扩展基于Alpha-CLIP的模型,在多种形状与光照条件下对材质进行渲染并编码多视角信息,我们的方法生成了连接PBR表示与照片或渲染结果(包括LDM输出)的描述符。该方法无需显式知道物体各部分间的材质关系即可实现一致的材质分配。在公开数据集上,MatCLIP达到76.6%的顶1分类准确率,优于PhotoShape和MatAtlas等先进方法超过15个百分点。本方法可用于构建ShapeNet、3DCoMPaT++和Objaverse等3D形状数据集的材质标注。所有代码与数据将公开发布。
原文摘要 · Abstract (English)
Assigning realistic materials to 3D models remains a significant challenge in computer graphics. We propose MatCLIP, a novel method that extracts shape- and lighting-insensitive descriptors of Physically Based Rendering (PBR) materials to assign plausible textures to 3D objects based on images, such as the output of Latent Diffusion Models (LDMs) or photographs. Matching PBR materials to static images is challenging because the PBR representation captures the dynamic appearance of materials under varying viewing angles, shapes, and lighting conditions. By extending an Alpha-CLIP-based model on material renderings across diverse shapes and lighting, and encoding multiple viewing conditions for PBR materials, our approach generates descriptors that bridge the domains of PBR representations with photographs or renderings, including LDM outputs. This enables consistent material assignments without requiring explicit knowledge of material relationships between different parts of an object. MatCLIP achieves a top-1 classification accuracy of 76.6%, outperforming state-of-the-art methods such as PhotoShape and MatAtlas by over 15 percentage points on publicly available datasets. Our method can be used to construct material assignments for 3D shape datasets such as ShapeNet, 3DCoMPaT++, and Objaverse. All code and data will be released.
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