arXiv:2501.18595cs.CV2025-01被引 2

用自适应细节迁移重建物体形状与高分辨率外观纹理

ROSA: Reconstructing Object Shape and Appearance Textures by Adaptive Detail Transfer

  • 基于图像数据自适应优化网格分辨率,动态调整表面平滑度
  • 通过分块方法实现高分辨率纹理重建,突破单个解码器分辨率限制
  • 避免法线图缺陷,适合需要精细外观建模的3D重建场景

从共位光照下有限视角图像中恢复物体的网格及其由空间变化双向反射分布函数(SVBRDF)定义的外观,是一个病态问题。现有先进方法或直接在几何上重建外观,或额外使用法线纹理作为外观特征,但需复杂且计算量大的稠密网格,需后期简化;或受法线图固有缺陷限制,如缺失阴影或错误轮廓。此外,纹理估计分辨率固定且通常较低,导致重要表面细节丢失。为此,我们提出ROSA,一种逆渲染方法,仅依据图像数据直接优化具有空间自适应分辨率的网格。具体而言,根据估计的法线纹理和网格曲率,细化网格并局部调节表面平滑度。同时,采用首创的分块方法,在单一预训练解码器网络上实现高分辨率外观细节重建,不受网络输出分辨率限制。

原文摘要 · Abstract (English)

Reconstructing an object's shape and appearance in terms of a mesh textured by a spatially-varying bidirectional reflectance distribution function (SVBRDF) from a limited set of images captured under collocated light is an ill-posed problem. Previous state-of-the-art approaches either aim to reconstruct the appearance directly on the geometry or additionally use texture normals as part of the appearance features. However, this requires detailed but inefficiently large meshes, that would have to be simplified in a post-processing step, or suffers from well-known limitations of normal maps such as missing shadows or incorrect silhouettes. Another limiting factor is the fixed and typically low resolution of the texture estimation resulting in loss of important surface details. To overcome these problems, we present ROSA, an inverse rendering method that directly optimizes mesh geometry with spatially adaptive mesh resolution solely based on the image data. In particular, we refine the mesh and locally condition the surface smoothness based on the estimated normal texture and mesh curvature. In addition, we enable the reconstruction of fine appearance details in high-resolution textures through a pioneering tile-based method that operates on a single pre-trained decoder network but is not limited by the network output resolution.

3D重建逆渲染高分辨率纹理自适应网格

Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。