arXiv:2501.18982cs.CV2025-01ICLR被引 67

用12种材料模型生成更真实的物理动态3D场景

OmniPhysGS: 3D Constitutive Gaussians for General Physics-Based Dynamics Generation

  • 将3D物体拆解为物理属性可调的高斯点,支持多材料混合
  • 在多种材料(弹性/粘弹性/流体等)上实现更真实动态,提升3%-16%质量
  • 适合需要复杂物理交互的影视动画与虚拟仿真场景

近期3D资产重建与生成取得进展,涵盖静态及物理交互场景。现有方法通常假设所有材料属于特定类别(如弹性),忽略真实场景中多类异质物体的复杂性,导致动画物理合理性不足。本文提出OmniPhysGS,用于合成包含更广泛物体的物理驱动3D动态场景。核心设计是将每个3D资产视为一组构成性3D高斯点,每个高斯点的材料由12个领域专家子模型(橡胶、金属、蜂蜜、水等)组成的集合表示,显著提升模型灵活性。实现中,通过用户指定提示词定义场景,并利用预训练视频扩散模型监督材料权重因子估计。大量实验表明,OmniPhysGS在更广材料范围(弹性、粘弹性、塑性、流体)及跨材料交互上实现了更通用、更真实的物理动态,视觉质量与文本对齐指标相比现有方法提升约3%至16%。

原文摘要 · Abstract (English)

Recently, significant advancements have been made in the reconstruction and generation of 3D assets, including static cases and those with physical interactions. To recover the physical properties of 3D assets, existing methods typically assume that all materials belong to a specific predefined category (e.g., elasticity). However, such assumptions ignore the complex composition of multiple heterogeneous objects in real scenarios and tend to render less physically plausible animation given a wider range of objects. We propose OmniPhysGS for synthesizing a physics-based 3D dynamic scene composed of more general objects. A key design of OmniPhysGS is treating each 3D asset as a collection of constitutive 3D Gaussians. For each Gaussian, its physical material is represented by an ensemble of 12 physical domain-expert sub-models (rubber, metal, honey, water, etc.), which greatly enhances the flexibility of the proposed model. In the implementation, we define a scene by user-specified prompts and supervise the estimation of material weighting factors via a pretrained video diffusion model. Comprehensive experiments demonstrate that OmniPhysGS achieves more general and realistic physical dynamics across a broader spectrum of materials, including elastic, viscoelastic, plastic, and fluid substances, as well as interactions between different materials. Our method surpasses existing methods by approximately 3% to 16% in metrics of visual quality and text alignment.

3D生成物理模拟高斯溅射多材料

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