用3D高斯点云实现可实时驱动的高保真手部渲染。
JGHand: Joint-Driven Animatable Hand Avater via 3D Gaussian Splatting
- 基于3D关键点构建可微分空间变换,支持任意骨骼长度和姿态变形。
- 实现实时阴影模拟,精准还原手指交叉时的自遮挡效果。
- 仅需3D关键点即可驱动,适合虚拟人、VR/AR等交互应用。
由于手是日常交互的主要接口,建模高质量数字手并生成逼真图像是一项关键研究课题。针对交互与渲染应用的需求,实现高画质下的实时渲染与可驱动性至关重要。为此,我们提出联合驱动的3D高斯手部表示(JGHand),基于3D高斯点云(3DGS)实现在多种姿势与角色下实时生成高保真手部图像。不同于现有刚体神经渲染技术,我们引入基于3D关键点的可微分空间变换过程,支持从标准模板到任意骨骼长度与姿态的形变。此外,提出基于像素级深度的实时阴影模拟方法,以还原手指运动引起的自遮挡阴影。最后,嵌入手部先验知识,构建仅由3D关键点驱动的可动画化3DGS手部表示。通过全面消融实验验证各组件有效性。在公开数据集上的实验表明,JGHand在保持实时渲染速度的同时,性能超越现有最先进方法。
原文摘要 · Abstract (English)
Since hands are the primary interface in daily interactions, modeling high-quality digital human hands and rendering realistic images is a critical research problem. Furthermore, considering the requirements of interactive and rendering applications, it is essential to achieve real-time rendering and driveability of the digital model without compromising rendering quality. Thus, we propose Jointly 3D Gaussian Hand (JGHand), a novel joint-driven 3D Gaussian Splatting (3DGS)-based hand representation that renders high-fidelity hand images in real-time for various poses and characters. Distinct from existing articulated neural rendering techniques, we introduce a differentiable process for spatial transformations based on 3D key points. This process supports deformations from the canonical template to a mesh with arbitrary bone lengths and poses. Additionally, we propose a real-time shadow simulation method based on per-pixel depth to simulate self-occlusion shadows caused by finger movements. Finally, we embed the hand prior and propose an animatable 3DGS representation of the hand driven solely by 3D key points. We validate the effectiveness of each component of our approach through comprehensive ablation studies. Experimental results on public datasets demonstrate that JGHand achieves real-time rendering speeds with enhanced quality, surpassing state-of-the-art methods.
Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。