arXiv:2502.01846cs.CV2025-02CVPR被引 17

将3D高斯点云转为可直接用2D扩散模型生成的结构化表示。

UVGS: Reimagining Unstructured 3D Gaussian Splatting using UV Mapping

  • 用球面映射把无序3D高斯点转成二维纹理图
  • 压缩多维属性到3通道空间,适配现有2D生成模型
  • 无需训练即可用扩散模型生成、修复3D场景

3D高斯点云(3DGS)在建模3D物体和场景方面表现出色,但其离散、无序且排列不变的特性使其生成困难。本文提出一种简单有效的方法:通过球面映射将3DGS转换为结构化的二维表示,称为UVGS。UVGS可视为多通道图像,特征维度为位置、尺度、颜色、透明度和旋转等高斯属性的拼接。我们进一步发现,通过设计合理的多分支网络,这些异构特征可压缩至低维(如3通道)共享特征空间。压缩后的UVGS可视为标准RGB图像。值得注意的是,基于潜在扩散模型训练的典型变分自编码器(VAE)可直接推广至该表示,无需额外训练。这一新表示使我们能轻松利用成熟的2D生成模型(如扩散模型)直接建模3DGS。此外,只需提高2D UV分辨率即可容纳更多高斯点,相比传统3D骨干网络更具可扩展性。该方法立即解锁了多种新颖的3DGS生成应用,天然利用已发展完善的2D生成能力。实验中,我们展示了基于扩散模型的3DGS无条件生成、条件生成与修复等多种应用,此前均非易事。

原文摘要 · Abstract (English)

3D Gaussian Splatting (3DGS) has demonstrated superior quality in modeling 3D objects and scenes. However, generating 3DGS remains challenging due to their discrete, unstructured, and permutation-invariant nature. In this work, we present a simple yet effective method to overcome these challenges. We utilize spherical mapping to transform 3DGS into a structured 2D representation, termed UVGS. UVGS can be viewed as multi-channel images, with feature dimensions as a concatenation of Gaussian attributes such as position, scale, color, opacity, and rotation. We further find that these heterogeneous features can be compressed into a lower-dimensional (e.g., 3-channel) shared feature space using a carefully designed multi-branch network. The compressed UVGS can be treated as typical RGB images. Remarkably, we discover that typical VAEs trained with latent diffusion models can directly generalize to this new representation without additional training. Our novel representation makes it effortless to leverage foundational 2D models, such as diffusion models, to directly model 3DGS. Additionally, one can simply increase the 2D UV resolution to accommodate more Gaussians, making UVGS a scalable solution compared to typical 3D backbones. This approach immediately unlocks various novel generation applications of 3DGS by inherently utilizing the already developed superior 2D generation capabilities. In our experiments, we demonstrate various unconditional, conditional generation, and inpainting applications of 3DGS based on diffusion models, which were previously non-trivial.

3D生成高斯点云扩散模型图像生成

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