arXiv:2502.02283cs.CVcs.AI2025-02被引 4

用高斯过程增强3D高斯点云,减少渲染伪影

GP-GS: Gaussian Processes Densification for 3D Gaussian Splatting

  • 将点云补全建模为连续回归,用高斯过程预测3D位置与颜色
  • 通过自适应采样和不确定性过滤,提升重建质量,最高增益1.12 dB PSNR
  • 适合追求高质量3D重建的科研与工业用户

3D高斯溅射(3DGS)实现逼真渲染,但因稀疏的结构光恢复(SfM)初始化导致伪影。为此,我们提出基于高斯过程(GP)的补全框架GP-GS。GP-GS将点云补全视为连续回归问题,利用高斯过程学习从2D像素坐标到3D位置与颜色属性的局部映射。采用自适应邻域采样策略生成候选像素,同时利用GP预测的不确定性过滤不可靠预测,有效降低噪声并保留几何结构。在合成与真实世界基准上的大量实验表明,GP-GS持续提升重建质量与渲染保真度,相比强基线最高提升1.12 dB PSNR。

原文摘要 · Abstract (English)

3D Gaussian Splatting (3DGS) enables photorealistic rendering but suffers from artefacts due to sparse Structure-from-Motion (SfM) initialisation. To address this limitation, we propose GP-GS, a Gaussian Process (GP) based densification framework for 3DGS optimisation. GP-GS formulates point cloud densification as a continuous regression problem, where a GP learns a local mapping from 2D pixel coordinates to 3D position and colour attributes. An adaptive neighbourhood-based sampling strategy generates candidate pixels for inference, while GP-predicted uncertainty is used to filter unreliable predictions, reducing noise and preserving geometric structure. Extensive experiments on synthetic and real-world benchmarks demonstrate that GP-GS consistently improves reconstruction quality and rendering fidelity, achieving up to 1.12 dB PSNR improvement over strong baselines.

3D重建高斯过程点云补全渲染优化

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