用物理仿真评估3D人体姿态的合理性与稳定性。
Measuring Physical Plausibility of 3D Human Poses Using Physics Simulation
- 通过物理仿真检测姿态是否符合力学规律。
- 在Human3.6m数据集上验证了姿态稳定性与真实动作的一致性。
- 适合做动作分析、虚拟现实和康复评估的研究者使用。
在增强现实或从视频中评估人类动作(如体育训练或康复)的应用中,将人体建模于物理场景至关重要。现有方法通常从单目或多视角估计3D人体姿态,并将其定位在三维空间中。尽管标准精度指标可衡量关节位置误差,却无法评估姿态的物理合理性。现有研究虽提出抖动、穿地、失衡等指标,但仅反映独立错误,不能全面体现运动中的平衡与稳定。本文提出基于物理仿真的新方法,引入两项指标以衡量任意3D人体姿态估计模型所生成姿态的物理合理性和稳定性。通过仿真发现其与已有合理性指标存在相关性,并能有效捕捉运动过程中的稳定性。我们在多视角三角化基线与Human3.6m数据集的真实3D标记上评估并比较了两种先进方法的表现。
原文摘要 · Abstract (English)
Modeling humans in physical scenes is vital for understanding human-environment interactions for applications involving augmented reality or assessment of human actions from video (e.g. sports or physical rehabilitation). State-of-the-art literature begins with a 3D human pose, from monocular or multiple views, and uses this representation to ground the person within a 3D world space. While standard metrics for accuracy capture joint position errors, they do not consider physical plausibility of the 3D pose. This limitation has motivated researchers to propose other metrics evaluating jitter, floor penetration, and unbalanced postures. Yet, these approaches measure independent instances of errors and are not representative of balance or stability during motion. In this work, we propose measuring physical plausibility from within physics simulation. We introduce two metrics to capture the physical plausibility and stability of predicted 3D poses from any 3D Human Pose Estimation model. Using physics simulation, we discover correlations with existing plausibility metrics and measuring stability during motion. We evaluate and compare the performances of two state-of-the-art methods, a multi-view triangulated baseline, and ground truth 3D markers from the Human3.6m dataset.
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