用分治策略让对话机器人更快找到目标物体
Divide-and-Conquer: Tree-structured Strategy with Answer Distribution Estimator for Goal-Oriented Visual Dialogue
- 每轮对话排除一半候选对象,用二元奖励引导提问
- 减少重复问题和对话轮次,任务准确率显著提升
- 适合需要高效交互的视觉对话系统研究者
目标导向的视觉对话涉及智能体间的多轮交互,具有广泛应用价值。给定视觉场景时,提问者提出动作相关问题,回答者回应以帮助提问者确定正确动作。问题质量直接影响搜索的准确性和效率。现有方法缺乏明确策略,导致搜索过程随机且难以收敛。本文提出树状结构策略与答案分布估计器(TSADE),通过每轮排除一半候选对象来指导提问,基于分治思想最大化二元奖励。进一步设计候选最小化奖励,促使模型在对话后期缩小候选范围。实验表明,该方法相比传统遍历式提问方式,能以更少重复问题和对话轮次达到更高任务准确率。定性结果也显示,TSADE有助于生成更高质量的问题。
原文摘要 · Abstract (English)
Goal-oriented visual dialogue involves multi-round interaction between artificial agents, which has been of remarkable attention due to its wide applications. Given a visual scene, this task occurs when a Questioner asks an action-oriented question and an Answerer responds with the intent of letting the Questioner know the correct action to take. The quality of questions affects the accuracy and efficiency of the target search progress. However, existing methods lack a clear strategy to guide the generation of questions, resulting in the randomness in the search process and inconvergent results. We propose a Tree-Structured Strategy with Answer Distribution Estimator (TSADE) which guides the question generation by excluding half of the current candidate objects in each round. The above process is implemented by maximizing a binary reward inspired by the ``divide-and-conquer'' paradigm. We further design a candidate-minimization reward which encourages the model to narrow down the scope of candidate objects toward the end of the dialogue. We experimentally demonstrate that our method can enable the agents to achieve high task-oriented accuracy with fewer repeating questions and rounds compared to traditional ergodic question generation approaches. Qualitative results further show that TSADE facilitates agents to generate higher-quality questions.
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