用大模型生成游戏特征并重排推荐,提升Roblox内容推荐精准度。
Solving the Content Gap in Roblox Game Recommendations: LLM-Based Profile Generation and Reranking
- 用大模型从玩家行为中提取游戏属性,自动生成结构化特征。
- 通过大模型重排机制验证特征有效性,显著提升推荐相关性。
- 适合关注游戏推荐、用户生成内容与LLM应用的研究者。
Roblox上海量且动态的用户生成内容对游戏推荐提出了挑战,传统推荐模型难以处理标题和描述等文本特征的不一致与稀疏性。本文提出一种基于大语言模型(LLM)的方法,从游戏内文本中提取信息,并自动推断类型、玩法目标等属性,无需大量人工标注。同时引入基于LLM的重排机制,评估生成特征对推荐效果的提升作用,增强个性化与用户满意度。该方法不仅优化了推荐质量,还支持基于用户行为的完整性检测,已在生产环境部署。此可扩展框架展示了利用游戏内文本理解提升推荐效果的潜力,适配Roblox独特的用户生成生态。
原文摘要 · Abstract (English)
With the vast and dynamic user-generated content on Roblox, creating effective game recommendations requires a deep understanding of game content. Traditional recommendation models struggle with the inconsistent and sparse nature of game text features such as titles and descriptions. Recent advancements in large language models (LLMs) offer opportunities to enhance recommendation systems by analyzing in-game text data. This paper addresses two challenges: generating high-quality, structured text features for games without extensive human annotation, and validating these features to ensure they improve recommendation relevance. We propose an approach that extracts in-game text and uses LLMs to infer attributes such as genre and gameplay objectives from raw player interactions. Additionally, we introduce an LLM-based re-ranking mechanism to assess the effectiveness of the generated text features, enhancing personalization and user satisfaction. Beyond recommendations, our approach supports applications such as user engagement-based integrity detection, already deployed in production. This scalable framework demonstrates the potential of in-game text understanding to improve recommendation quality on Roblox and adapt recommendations to its unique, user-generated ecosystem.
Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。