arXiv:2502.09257cs.LGcs.AI2025-02NeurIPS被引 3

针对稀疏奖励的组合半强化学习,提出高效算法并降低样本复杂度。

From Contextual Combinatorial Semi-Bandits to Bandit List Classification: Improved Sample Complexity with Sparse Rewards

  • 基于上下文组合半强化学习框架,利用稀疏性设计新算法。
  • 在稀疏场景下样本复杂度显著降低,尤其当奖励数量远小于动作总数时。
  • 适用于推荐系统等实际场景,尤其适合标签稀疏的分类任务。

我们研究上下文组合半强化学习问题,其中输入上下文映射到大小为 $m$ 的 $K$ 个可能动作的子集。每轮中,学习者观察所选动作的实际回报。受典型上下文强化学习应用启发,我们关注 $s$-稀疏情形,即总回报受 $s ext{≪}K$ 限制。例如,在推荐系统中,每位用户购买的商品数远少于可选商品总数。主要结果针对 $(ε,δ)$-PAC 问题,设计出一种算法,以高概率返回 $ε$-最优策略,样本复杂度为 $ ilde{O}((poly(K/m)+sm/ε^2) "log(|Π|/δ))$,其中 $Π$ 为有限假设类,$s$ 为稀疏参数。该界在 $s ext{≪}K$ 时优于已有结果,且当 $s=O(1)$ 时,主导项与 $K$ 无关。算法在给定 ERM 询问器条件下计算高效。该框架推广了带强化反馈的列表多分类问题,后者是二值回报的特例。在单标签分类($s=m=1$)情形下,证明了 $O((K^7+1/ε^2)"log(|H|/δ))$ 的样本复杂度,优于近期相关工作。此外,在对抗数据生成的后悔最小化设置下,建立了 $ ilde O(|Π|+\ ext{√}(smT\log |Π|))$ 的后悔界,扩展了 Erez 等人(2024)在单标签情形的结果。

原文摘要 · Abstract (English)

We study the problem of contextual combinatorial semi-bandits, where input contexts are mapped into subsets of size $m$ of a collection of $K$ possible actions. In each round, the learner observes the realized reward of the predicted actions. Motivated by prototypical applications of contextual bandits, we focus on the $s$-sparse regime where we assume that the sum of rewards is bounded by some value $s\ll K$. For example, in recommendation systems the number of products purchased by any customer is significantly smaller than the total number of available products. Our main result is for the $(ε,δ)$-PAC variant of the problem for which we design an algorithm that returns an $ε$-optimal policy with high probability using a sample complexity of $\tilde{O}((poly(K/m)+sm/ε^2) \log(|Π|/δ))$ where $Π$ is the underlying (finite) class and $s$ is the sparsity parameter. This bound improves upon known bounds for combinatorial semi-bandits whenever $s\ll K$, and in the regime where $s=O(1)$, the leading term is independent of $K$. Our algorithm is also computationally efficient given access to an ERM oracle for $Π$. Our framework generalizes the list multiclass classification problem with bandit feedback, which can be seen as a special case with binary reward vectors. In the special case of single-label classification corresponding to $s=m=1$, we prove an $O((K^7+1/ε^2)\log(|H|/δ))$ sample complexity bound, which improves upon recent results in this scenario. Additionally, we consider the regret minimization setting where data can be generated adversarially, and establish a regret bound of $\tilde O(|Π|+\sqrt{smT\log |Π|})$, extending the result of Erez et al. (2024) who consider the simpler single label classification setting.

强化学习稀疏奖励组合优化样本复杂度

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