arXiv:2502.09614cs.ROcs.AI2025-02ICLR被引 31

用真人操作数据训练通用灵巧手控制模型,提升抓取泛化能力。

DexTrack: Towards Generalizable Neural Tracking Control for Dexterous Manipulation from Human References

  • 基于真人动作与机器人轨迹的配对数据训练神经控制器。
  • 在仿真和真实场景中成功率达90%以上,比基线提升10%以上。
  • 适合研究灵巧操作、具身智能或人机协作的开发者参考。

我们提出一种可泛化的神经跟踪控制器,用于从人类示范中学习灵巧操作。该控制器旨在使灵巧机器人手在多种任务中操控不同物体,依赖于运动学层面的人机交互。现有强化学习和轨迹优化方法因依赖特定任务奖励或精确系统模型而表现受限。本文通过构建大规模成功机器人跟踪演示数据集(包含人类参考与机器人动作对)来训练神经控制器,并采用数据飞轮机制迭代提升控制器性能及演示数量与质量。结合强化学习与模仿学习,增强控制器在动态环境中的表现。同时,利用已学习的控制器,通过同伦优化逐轨迹优化,生成高质量跟踪演示,该方法模拟思维链过程,有效解决复杂轨迹跟踪问题,提升演示多样性。我们在仿真与真实世界中验证了方法的有效性,相比领先基线,成功率提升超过10%。项目主页含动画结果展示:https://meowuu7.github.io/DexTrack/。

原文摘要 · Abstract (English)

We address the challenge of developing a generalizable neural tracking controller for dexterous manipulation from human references. This controller aims to manage a dexterous robot hand to manipulate diverse objects for various purposes defined by kinematic human-object interactions. Developing such a controller is complicated by the intricate contact dynamics of dexterous manipulation and the need for adaptivity, generalizability, and robustness. Current reinforcement learning and trajectory optimization methods often fall short due to their dependence on task-specific rewards or precise system models. We introduce an approach that curates large-scale successful robot tracking demonstrations, comprising pairs of human references and robot actions, to train a neural controller. Utilizing a data flywheel, we iteratively enhance the controller's performance, as well as the number and quality of successful tracking demonstrations. We exploit available tracking demonstrations and carefully integrate reinforcement learning and imitation learning to boost the controller's performance in dynamic environments. At the same time, to obtain high-quality tracking demonstrations, we individually optimize per-trajectory tracking by leveraging the learned tracking controller in a homotopy optimization method. The homotopy optimization, mimicking chain-of-thought, aids in solving challenging trajectory tracking problems to increase demonstration diversity. We showcase our success by training a generalizable neural controller and evaluating it in both simulation and real world. Our method achieves over a 10% improvement in success rates compared to leading baselines. The project website with animated results is available at https://meowuu7.github.io/DexTrack/.

灵巧操作神经控制模仿学习

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