arXiv:2502.09615cs.CV2025-02被引 57

无需模板,一键自动为各类3D模型生成骨骼与权重。

RigAnything: Template-Free Autoregressive Rigging for Diverse 3D Assets

  • 基于自回归Transformer,逐点生成骨骼并确定层级关系。
  • 支持人形、四足、昆虫等多样物体,毫秒级完成自动绑定。
  • 适合游戏/动画从业者,快速实现多类型3D角色绑定。

我们提出RigAnything,一种基于自回归Transformer的新型模型,可在无模板条件下,概率性地生成关节位置、骨骼拓扑结构并分配蒙皮权重,使3D资产具备可绑定性。不同于依赖预定义骨架模板且仅适用于特定类别(如人形)的传统方法,RigAnything采用自回归方式,根据全局形状和先前预测结果迭代生成下一个关节。通过将关节按广度优先搜索(BFS)顺序排列,将骨骼表示为3D坐标与父节点索引的序列,实现树状结构的序列化建模。为提升位置预测精度,引入扩散模型优化,确保层级内关节定位精确一致。该方法能高效捕捉骨骼的空间与层次关系。在RigNet和Objaverse数据集上端到端训练后,RigAnything在包括人形、四足动物、海洋生物、昆虫在内的多种物体上均达到当前最佳性能,兼具高质量、强鲁棒性、高泛化能力与高效率,单个模型绑定耗时低于数秒。

原文摘要 · Abstract (English)

We present RigAnything, a novel autoregressive transformer-based model, which makes 3D assets rig-ready by probabilistically generating joints and skeleton topologies and assigning skinning weights in a template-free manner. Unlike most existing auto-rigging methods, which rely on predefined skeleton templates and are limited to specific categories like humanoid, RigAnything approaches the rigging problem in an autoregressive manner, iteratively predicting the next joint based on the global input shape and the previous prediction. While autoregressive models are typically used to generate sequential data, RigAnything extends its application to effectively learn and represent skeletons, which are inherently tree structures. To achieve this, we organize the joints in a breadth-first search (BFS) order, enabling the skeleton to be defined as a sequence of 3D locations and the parent index. Furthermore, our model improves the accuracy of position prediction by leveraging diffusion modeling, ensuring precise and consistent placement of joints within the hierarchy. This formulation allows the autoregressive model to efficiently capture both spatial and hierarchical relationships within the skeleton. Trained end-to-end on both RigNet and Objaverse datasets, RigAnything demonstrates state-of-the-art performance across diverse object types, including humanoids, quadrupeds, marine creatures, insects, and many more, surpassing prior methods in quality, robustness, generalizability, and efficiency. It achieves significantly faster performance than existing auto-rigging methods, completing rigging in under a few seconds per shape. Please check our website for more details: https://www.liuisabella.com/RigAnything

3D绑定自回归骨骼生成AI建模

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