盲人和低视力玩家如何玩手机游戏?研究揭示其体验与挑战。
How Users Who are Blind or Low Vision Play Mobile Games: Perceptions, Challenges, and Strategies
- 通过32名玩家访谈,分析不同可访问性水平下的游戏体验
- 玩家用游戏缓解无聊、获得成就感并建立社交联系
- 指出手机游戏因设备天然可访问性更具优势
随着盲人和低视力(BLV)玩家对游戏的参与度日益加深,可访问性功能变得至关重要。尽管已有研究探讨了提升游戏可访问性的工具与策略,但针对该群体在移动游戏中的具体体验仍缺乏深入考察。本研究通过访谈32位经验丰富的BLV移动游戏玩家,探究他们对移动游戏的感知、面临的挑战及应对策略。研究发现,BLV玩家使用移动游戏以缓解无聊、获得成就感并建立社会连接,但其体验受游戏可访问性水平显著影响。同时,研究对比了移动游戏与其他游戏形式,强调智能手机固有的可访问性是移动游戏的相对优势。本研究深化了对BLV移动游戏体验的理解,并为可访问性设计提供了实践洞见。
原文摘要 · Abstract (English)
As blind and low-vision (BLV) players engage more deeply with games, accessibility features have become essential. While some research has explored tools and strategies to enhance game accessibility, the specific experiences of these players with mobile games remain underexamined. This study addresses this gap by investigating how BLV users experience mobile games with varying accessibility levels. Through interviews with 32 experienced BLV mobile players, we explore their perceptions, challenges, and strategies for engaging with mobile games. Our findings reveal that BLV players turn to mobile games to alleviate boredom, achieve a sense of accomplishment, and build social connections, but face barriers depending on the game's accessibility level. We also compare mobile games to other forms of gaming, highlighting the relative advantages of mobile games, such as the inherent accessibility of smartphones. This study contributes to understanding BLV mobile gaming experiences and provides insights for enhancing accessible mobile game design.
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