arXiv:2502.14998cs.LG2025-02被引 1

用可生成的风格向量建模个人行为,支持大规模个性化交互。

Generative Modeling of Individual Behavior at Scale

  • 将个体行为建模为多任务学习,通过高效微调提取可生成的风格向量
  • 在47,864名国际象棋玩家和2,000名火箭联盟玩家上实现规模突破
  • 可对风格向量进行算法操控,适用于游戏、图像等多场景个性化生成

近年来,利用人工智能建模人类行为的兴趣日益增长,尤其在人机交互领域。现有方法多聚焦于群体层面的行为建模,而本文目标是实现个体层面的建模。尽管行为风格识别(behavioral stylometry)在国际象棋等场景中已见成效,但现有方法或难以扩展(如为每人单独微调模型),或非生成式,无法生成动作。为此,本文将行为风格识别视为多任务学习问题,每个任务对应一个个体,并采用参数高效微调(PEFT)技术为每个人学习显式的风格向量。这些风格向量具备生成能力:可选择性激活共享的“技能”参数,生成符合个体风格的动作,并构建可解释与可操作的潜在空间。我们进一步提出一种通用风格操控技术,可将玩家风格向量引导至特定属性。方法在两个差异显著的游戏上实现前所未有的规模应用:国际象棋(47,864名玩家)与火箭联盟(2,000名玩家)。此外,该方法在图像生成领域也展现泛化能力,成功为10,177位名人学习风格向量并实现图像风格操控。

原文摘要 · Abstract (English)

There has been a growing interest in using AI to model human behavior, particularly in domains where humans interact with this technology. While most existing work models human behavior at an aggregate level, our goal is to model behavior at the individual level. Recent approaches to behavioral stylometry -- or the task of identifying a person from their actions alone -- have shown promise in domains like chess, but these approaches are either not scalable (e.g., fine-tune a separate model for each person) or not generative, in that they cannot generate actions. We address these limitations by framing behavioral stylometry as a multi-task learning problem -- where each task represents a distinct person -- and use parameter-efficient fine-tuning (PEFT) methods to learn an explicit style vector for each person. Style vectors are generative: they selectively activate shared "skill" parameters to generate actions in the style of each person. They also induce a latent space that we can interpret and manipulate algorithmically. In particular, we develop a general technique for style steering that allows us to steer a player's style vector towards a desired property. We apply our approach to two very different games, at unprecedented scales: chess (47,864 players) and Rocket League (2,000 players). We also show generality beyond gaming by applying our method to image generation, where we learn style vectors for 10,177 celebrities and use these vectors to steer their images.

行为建模生成模型风格迁移个体化

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