用2D扩散模型生成3D资产,省去大量3D数据训练
Kiss3DGen: Repurposing Image Diffusion Models for 3D Asset Generation
- 将3D生成转为2D图像生成任务,用多视角图+法向图构建3D体
- 仅需微调2D模型即可生成高质量3D模型,支持编辑与纹理增强
- 适合游戏/设计领域快速生成3D资产,无需复杂3D训练
扩散模型在2D图像生成中取得显著成功,但3D内容生成的质量和泛化能力仍受限。现有先进方法通常需要大规模3D资产进行训练,而这些数据难以获取。本文提出Kiss3DGen(3D生成保持简单直接),一种高效框架,通过复用已训练好的2D图像扩散模型实现3D物体的生成、编辑与增强。具体而言,我们对扩散模型进行微调,以生成“3D图像包”——由多视角图像及其对应法向图组成的拼贴表示。法向图用于重建3D网格,多视角图像提供纹理映射,从而生成完整3D模型。该方法将3D生成问题转化为2D图像生成任务,最大化利用预训练扩散模型的知识。此外,我们验证了Kiss3DGen可兼容多种扩散模型技术,支持3D编辑、网格与纹理增强等高级功能。大量实验表明,该方法能高效生成高质量3D模型。
原文摘要 · Abstract (English)
Diffusion models have achieved great success in generating 2D images. However, the quality and generalizability of 3D content generation remain limited. State-of-the-art methods often require large-scale 3D assets for training, which are challenging to collect. In this work, we introduce Kiss3DGen (Keep It Simple and Straightforward in 3D Generation), an efficient framework for generating, editing, and enhancing 3D objects by repurposing a well-trained 2D image diffusion model for 3D generation. Specifically, we fine-tune a diffusion model to generate ''3D Bundle Image'', a tiled representation composed of multi-view images and their corresponding normal maps. The normal maps are then used to reconstruct a 3D mesh, and the multi-view images provide texture mapping, resulting in a complete 3D model. This simple method effectively transforms the 3D generation problem into a 2D image generation task, maximizing the utilization of knowledge in pretrained diffusion models. Furthermore, we demonstrate that our Kiss3DGen model is compatible with various diffusion model techniques, enabling advanced features such as 3D editing, mesh and texture enhancement, etc. Through extensive experiments, we demonstrate the effectiveness of our approach, showcasing its ability to produce high-quality 3D models efficiently.
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