用野外视频生成可动画的逼真3D人像,靠通用先验模型克服视角和姿态不足
Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Prior
- 基于大规模多视角人体数据学得通用先验模型,提升泛化能力
- 在公开数据集上显著优于依赖人工规则或简单人体模型的方法
- 适合需要从普通视频生成高质量可动3D角色的开发者与创作者
我们提出Vid2Avatar-Pro,一种从单目野外视频生成逼真且可动画化的3D人体虚拟形象的方法。从单视角视频构建支持多样姿态和视角的高质量人体模型极具挑战,因输入数据在姿态和视角上的覆盖有限,易导致对新姿态泛化差、特定视角过拟合,产生失真与伪影。本文通过利用从大规模多视角着装人体动作捕捉数据中学得的通用先验模型(UPM),构建基于表达性3D高斯的新表示,共享跨身份的前后标准图。当UPM能准确重建大规模多视角人体图像后,再通过逆渲染对野外视频进行微调,获得个性化、逼真的人体虚拟形象,可忠实驱动至新动作并从新视角渲染。实验表明,该基于学习的通用先验方法在单目人体重建任务上达到新基准,显著优于仅依赖启发式正则化或最小着装人体形状先验(如SMPL)的现有方法。
原文摘要 · Abstract (English)
We present Vid2Avatar-Pro, a method to create photorealistic and animatable 3D human avatars from monocular in-the-wild videos. Building a high-quality avatar that supports animation with diverse poses from a monocular video is challenging because the observation of pose diversity and view points is inherently limited. The lack of pose variations typically leads to poor generalization to novel poses, and avatars can easily overfit to limited input view points, producing artifacts and distortions from other views. In this work, we address these limitations by leveraging a universal prior model (UPM) learned from a large corpus of multi-view clothed human performance capture data. We build our representation on top of expressive 3D Gaussians with canonical front and back maps shared across identities. Once the UPM is learned to accurately reproduce the large-scale multi-view human images, we fine-tune the model with an in-the-wild video via inverse rendering to obtain a personalized photorealistic human avatar that can be faithfully animated to novel human motions and rendered from novel views. The experiments show that our approach based on the learned universal prior sets a new state-of-the-art in monocular avatar reconstruction by substantially outperforming existing approaches relying only on heuristic regularization or a shape prior of minimally clothed bodies (e.g., SMPL) on publicly available datasets.
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