arXiv:2503.02686cs.AI2025-03被引 2

量化桌游随机性,揭示随机与技巧的平衡点

Seeding for Success: Skill and Stochasticity in Tabletop Games

  • 提出新方法量化游戏结果的随机程度
  • 对比15款桌游,发现随机性影响游戏体验
  • 揭示随机性如何干扰玩家技能评估

桌游常通过骰子或洗牌卡组引入随机性,这种随机性是提升游戏趣味性和情境多样性的关键。但过高的随机性会使结果变得不可预测,导致游戏乏味。本文提出一种新方法,量化游戏结果的随机程度,并用于比较15款桌游,分离出不同机制对整体随机性的贡献。研究还探讨了随机性与玩家技能之间的互动关系,指出其对常见游戏实验中误差分析的潜在影响。

原文摘要 · Abstract (English)

Games often incorporate random elements in the form of dice or shuffled card decks. This randomness is a key contributor to the player experience and the variety of game situations encountered. There is a tension between a level of randomness that makes the game interesting and contributes to the player enjoyment of a game, and a level at which the outcome itself is effectively random and the game becomes dull. The optimal level for a game will depend on the design goals and target audience. We introduce a new technique to quantify the level of randomness in game outcome and use it to compare 15 tabletop games and disentangle the different contributions to the overall randomness from specific parts of some games. We further explore the interaction between game randomness and player skill, and how this innate randomness can affect error analysis in common game experiments.

桌游设计随机性玩家技能

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