arXiv:2503.02703cs.HCcs.AI2025-03

为游戏图形资产生成工具提供用户中心的设计指南

Heuristics for AI-driven Graphical Asset Generation Tools in Game Design and Development Pipelines: A User-Centred Approach

  • 基于16位开发者的调研,提炼出工具使用行为与需求
  • 早期设计阶段最常用,追求快速生成大量变体
  • 强调输出格式通用、可编辑,便于集成到现有流程

图形资产在游戏设计与开发中至关重要。利用AI生成工具辅助创建图形资产,有望优化游戏开发流程。然而,现有研究较少关注生成方法如何融入整体开发流程,也缺乏相关工具的设计指南或启发式规则。为此,我们对16位游戏设计师和开发者进行了用户研究,考察其使用图形资产生成工具的行为与交互方式。结果表明,所有参与者均更倾向于在早期设计阶段使用此类工具;他们愿意牺牲部分质量以快速生成大量变体,后续再精细化调整。研究还强烈指出,亟需提升工具与现有设计开发环境的集成度,并确保输出采用通用数据格式,具备可编辑性,以便无缝接入现有工作流。基于这些发现,本文提出一套启发式规则,指导开发者设计符合游戏设计者实际需求的生成工具。

原文摘要 · Abstract (English)

Graphical assets play an important role in the design and development of games. There is potential in the use of AI-driven generative tools, to aid in creating graphical assets, thus improving game design and development pipelines. However, there is little research to address how the generative methods can fit into the wider pipeline. There also no guidelines or heuristics for creating such tools. To address this gap we conducted a user study with 16 game designers and developers to examine their behaviour and interaction with generative tools for graphical assets. The findings highlight that early design stage is preferred by all participants. Designers and developers are inclined to use such tools for creating large amounts of variations at the cost of quality as they can improve the quality of the artefacts once they generate a suitable asset. The results also strongly raised the need for better integration of such tools in existing design and development environments and the need for the outputs to be in common data formats, to be manipulatable and smoothly integrate into existing environments. The study also highlights the requirement for further emphasis on the needs of the users to incorporate these tools effectively in existing pipelines. Informed by these results, we provide a set of heuristics for creating tools that meet the expectations and needs of game designers and developers.

游戏开发AI生成用户研究

Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。