arXiv:2503.04010cs.LGcs.DS2025-03被引 4

揭示贪婪算法在结构化老虎机问题中成败的决定性条件。

Greedy Algorithm for Structured Bandits: A Sharp Characterization of Asymptotic Success / Failure

  • 提出判断贪婪算法成败的可识别性条件。
  • 满足条件时,任意非退化算法均能实现次线性后悔。
  • 适用于上下文与交互决策场景,拓展性强。

我们研究具有已知奖励结构的老虎机问题中的贪婪(仅利用)算法。允许任意有限奖励结构,而以往工作仅关注少数特定结构。我们完全刻画了贪婪算法在时间上渐近成功或失败的条件,即后悔呈次线性或线性增长。该刻画表明,问题实例的局部可识别性是渐近成功的充要条件。值得注意的是,一旦该条件成立,问题即变得简单——只要算法满足温和的非退化条件,任何算法都能成功(以相同意义)。该刻画还扩展至上下文老虎机和任意反馈的交互决策问题。提供了广泛适用性的示例,并讨论了无限奖励结构的扩展。

原文摘要 · Abstract (English)

We study the greedy (exploitation-only) algorithm in bandit problems with a known reward structure. We allow arbitrary finite reward structures, while prior work focused on a few specific ones. We fully characterize when the greedy algorithm asymptotically succeeds or fails, in the sense of sublinear vs. linear regret as a function of time. Our characterization identifies a partial identifiability property of the problem instance as the necessary and sufficient condition for the asymptotic success. Notably, once this property holds, the problem becomes easy -- any algorithm will succeed (in the same sense as above), provided it satisfies a mild non-degeneracy condition. Our characterization extends to contextual bandits and interactive decision-making with arbitrary feedback. Examples demonstrating broad applicability and extensions to infinite reward structures are provided.

强化学习老虎机问题算法分析

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