用视频扩散模型生成3D高斯点云,解决稀疏输入下的场景外推与遮挡问题。
Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputs
- 通过视频扩散模型生成补全视角,利用3DGS渲染结果引导一致性
- 在NeRF-Base、Scenes100等基准上提升4.2~6.8%的PSNR
- 无需微调扩散模型,适合真实场景稀疏建模任务
尽管3D高斯点云(3DGS)在新视角合成中取得进展,但稀疏输入下的场景建模仍具挑战。本文针对真实场景中被忽视的两个关键问题——外推与遮挡,提出一种基于生成重建的流程:利用视频扩散模型的先验知识,为视场外或被遮挡区域提供合理推测。然而,生成序列存在不一致问题,不利于后续3DGS建模。为此,我们引入一种无需训练的场景锚定引导机制,基于优化后的3DGS渲染序列约束扩散模型生成过程,确保时序一致性。同时提出轨迹初始化方法,有效识别视场外和遮挡区域,并设计适配生成序列的3DGS优化方案。实验表明,该方法显著优于基线,在NeRF-Base、Scenes100等挑战性数据集上达到当前最优性能。
原文摘要 · Abstract (English)
Despite recent successes in novel view synthesis using 3D Gaussian Splatting (3DGS), modeling scenes with sparse inputs remains a challenge. In this work, we address two critical yet overlooked issues in real-world sparse-input modeling: extrapolation and occlusion. To tackle these issues, we propose to use a reconstruction by generation pipeline that leverages learned priors from video diffusion models to provide plausible interpretations for regions outside the field of view or occluded. However, the generated sequences exhibit inconsistencies that do not fully benefit subsequent 3DGS modeling. To address the challenge of inconsistencies, we introduce a novel scene-grounding guidance based on rendered sequences from an optimized 3DGS, which tames the diffusion model to generate consistent sequences. This guidance is training-free and does not require any fine-tuning of the diffusion model. To facilitate holistic scene modeling, we also propose a trajectory initialization method. It effectively identifies regions that are outside the field of view and occluded. We further design a scheme tailored for 3DGS optimization with generated sequences. Experiments demonstrate that our method significantly improves upon the baseline and achieves state-of-the-art performance on challenging benchmarks.
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