用双层知识体系实现可扩展的民主模拟,支持实时推理与解释。
Knowledge representation and scalable abstract reasoning for simulated democracy in Unity
- 构建双层知识系统:底层处理实时物理事件,上层存储抽象哲学概念。
- 能推演不同社会环境下民主质量,支持玩家集体决策与城市演化。
- 适合研究交互式社会模拟、可解释性决策系统的开发者或学者。
我们提出一种新型的可扩展知识表示方法,用于模拟民主系统e-polis,其中真实用户针对民主制度相关社会挑战做出回应。系统以智能空间类型(Smart Spatial Types)为载体,其建筑形态随访问者的哲学理念动态变化。游戏结束时,玩家共同投票选择最终的智慧城市。该方法通过将民主模型与智慧城市模型结合,以非传统方式运用演绎系统,可在不同城市与社会背景下证明模拟民主的质量。同时,系统实现了抽象知识的推断与推理,克服了Unity平台在抽象建模上的局限;支持基于玩家抽象状态的实时决策与游戏流程自适应,推动系统可解释性发展。可扩展性通过双层知识表示机制实现,类似两级缓存:底层持续处理由Unity物理引擎产生的高频事件,如玩家坐标x,y,z及选择;上层存储易检索的用户自定义抽象知识,如智能空间类型的政治理论、玩家哲学立场及社区对当前社会议题的集体立场。
原文摘要 · Abstract (English)
We present a novel form of scalable knowledge representation about agents in a simulated democracy, e-polis, where real users respond to social challenges associated with democratic institutions, structured as Smart Spatial Types, a new type of Smart Building that changes architectural form according to the philosophical doctrine of a visitor. At the end of the game players vote on the Smart City that results from their collective choices. Our approach uses deductive systems in an unusual way: by integrating a model of democracy with a model of a Smart City we are able to prove quality aspects of the simulated democracy in different urban and social settings, while adding ease and flexibility to the development. Second, we can infer and reason with abstract knowledge, which is a limitation of the Unity platform; third, our system enables real-time decision-making and adaptation of the game flow based on the player's abstract state, paving the road to explainability. Scalability is achieved by maintaining a dual-layer knowledge representation mechanism for reasoning about the simulated democracy that functions in a similar way to a two-level cache. The lower layer knows about the current state of the game by continually processing a high rate of events produced by the in-built physics engine of the Unity platform, e.g., it knows of the position of a player in space, in terms of his coordinates x,y,z as well as their choices for each challenge. The higher layer knows of easily-retrievable, user-defined abstract knowledge about current and historical states, e.g., it knows of the political doctrine of a Smart Spatial Type, a player's philosophical doctrine, and the collective philosophical doctrine of a community players with respect to current social issues.
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